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The Self Help Protection Guide
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Post by
hatman555
Table of Contents
:
Welcome
Introduction
(Who I am)
About (How to use this Guide)
Basics
Stats and Gear
(101 - what you want and what you don't)
Talents and Specs
(What talents to take and which to avoid)
Glyphs
(Am I using the correct glyphs)
Gems
(How to fill those spaces)
Enchants
(The best you want and cheaper solutions)
Reforging
(More of the stats you want and less of the ones you don't)
Flasks and Food
(You are what you eat)
Professions
(Making your professions work for you)
Advanced
Rotations
(Let no GCD go to waste)
Establishing Aggro
(60 seconds to convince the boss that he wants to kill you.)
Cooldowns(Learning how to use the longer duration abilities)
Tanking Tips(Because skill is always better than gear)
Best In Slot
Using Wowhead to find upgrades(Yes it can do that)
Pre - Heroic (Making your first Heroic easy)
Pre - Raid (Making your first Raid easy)
Best in Slot 359 (What you want out of normal raiding)
Best in Slot 372 (What you want out of heroic raiding)
Thanks
Credits
(Dedications and Citations)
Change log
(Time and date of changes)
Replies
(Skip to the first reply)
Introduction
Hi, my name is Dave, mostly on these forums I'm known as Hat. I started playing WoW about a two months before Wrath came out. I played a rogue and leveled him to 61 then I switched to being a Paladin and haven't looked back since. I hit level 70 on my Paladin 1 hour before the midnight release of WotLK, then got in my car and went to GameStop :-P to buy the expansion. I started tanking WotLK dungeons with my paladin, and havn't stopped tanking since then. I am currently a main tank in my guild
Aftermath
, on US Dalaran
(4/13H)
, and am more notably know on the server as the
"Tank for Hire"
. I tank a lot, yet only have experience with a paladin tank. This gives me some disadvantages, as I think I would know more about tanking if I played other classes, but it also keeps me very focused on what is best for a paladin. I posted often on these forums, and am always happy to answer questions about paladin tanking.
Thanks for taking the time to read my guide!
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Post by
hatman555
Stats and Gear
Stat Weights
Mastery100
Dodge80
Parry80
Stamina67
Hit40
Expertise30
Strength21.6
Armor14
*** this is my personal weight scale
based on reforging and preference!
Primary Stats
Stamina:
Stamina is the stat that directly affects your health pool. The more stamina you have, the larger your health pool will be. It used to be that stamina was the most desirable stat because a larger health pool would lead to less 1 and 2 shots from bosses. Things have changed in Cata and since tanks can now support multiple hits from a boss before dying, sacrificing avoidance and mitigation for stamina is not as necessary as it was before. Stamina still has its value, and should be balanced accordingly. Gemming is a good way to balance additional stamina and avoidance.
Side note:
is directly related to max health, so having more stamina leads to a larger potential AP stack from Vengeance.
Strength:
Strength is a primary source of attack power and indirect source of spellpower through
. Increasing strength will directly increase your threat generated. Strength now also increase parry rating by 27% of strength. Adding 100 strength will also add 27 parry rating. Because of the new changes to block, strength no longer has any effect on block value. Since threat is currently not a significant challenge to maintain, and capping on hit and expertise will provide more threat than strength, the value of strength as an attribute has decreased significantly.
Agility:
Agility is another attribute that has decreased in value with Cata changes. While agility still provides a small percentage of dodge and Crit, it no longer gives any additional armor value. Around 300 points of agility is required for 1% dodge, and is affected by diminishing returns. Agility is not found on plate items, making necks, rings, trinkets and the weapon slots the only real option for gear with agility. There are some potential choices in all those slots, but none that should be used in long term BiS gearing.
4.2 Agility no longer grats dodge. This means that agility will only give a small amount of Crit, making it a poor plate tanking stat.
Intellect and Spirit:
Intellect and spirit are not primary tanking stats. If choosing a weapon, shield, and relic for
macros remember that intellect will be more valuable than spirit as it will add to spellpower.
Secondary Stats
Mastery:
aka
Mastery: Divine Bulwark
Mastery is a new secondary stat type introduced in Cata. Mastery provides different bonuses for each class and spec. A protection paladin's master is DIvine Bulwark which increases our block chance. You'll need 179 mastery rating for each point of mastery. This means that about 80 mastery rating will increase your chance to block by 1%. Since all blocked attacks reduce damage by 30% and 50% when holy shield is up,
mastery is a very valuable stat for protection paladins.
- -
TIP:
When Mastery is better than avoidance
Mastery does not suffer from DR like Dodge and Parry do. Block is % based now instead of value. This means that Mastery will be more damage reduction over all than parry and dodge at a certain point.
Mastery increases its damage reduction once you have around 12% dodge and parry.
Dodge and Parry:
Dodge and parry are the chance to completely avoid a physical attack. Parry used to have more severe diminishing returns than dodge but since the release of Cata, the stats have been rebalanced to have the same rate of return. Dodge and parry should be balanced so that the effect of diminishing returns as a whole is lessened. Balancing can be easily accomplished with reforging, so don't let it affect your gear choice.
- -
TIP:
Balancing dodge and parry
Balance the
percentage
of dodge vs. parry.
NOT the rating.
Fully raid buffed, Parry should be ~ 1% higher than dodge. This will best balance the diminishing returns of each stat.
Hit:
Hit rating increases your chance to hit with melee attacks and spells.
adds an extra 8% hit for spells meaning that at the melee hit cap of 8% (961 rating), you will also be spell hit capped. Being hit capped or spell hit capped is not currently a huge priority for paladins. Threat is not a huge issue except for the first 60 seconds of a fight, and this can be overcome with the use of misdirects. In patch 4.1 which will be released soon
Rebuke
will no longer have a chance to miss, leaving
Avenger's Shield
as the only crucial spell to require the 8% melee hit.
Expertise:
Expertise reduces the ability of creatures to dodge or parry your attacks. The soft cap for expertise is 26. Soft capping expertise prevents a boss from dodging your attacks. Bosses can still parry attacks from the front, and a hard cap of 56 needs to be reached to prevent parries.
The value of expertise is low!
Current bosses, and most older bosses, no longer have parry hasting mechanics which would increase their damage output if your attacks are parried. This means that expertise is no longer a damage avoidance stat, but just a threat stat. Since threat is still not a current challenge to maintain, the value of expertise is even lower than that of hit.
Armor:
Armor increases the percent reduction of psychical damage. 7 armor points are roughly equivalent to 1 point of mastery in terms of physical damage reduction. Plate armor has the most itemization of armor points, but there are also off pieces of gear like trinkets, rings, necks, and weapons which sometimes add an additional amounts of armor.
Gear type:
Plate for
Because it just needs to be said once:
Do not take a piece of mail, leather, or cloth as a temporary upgrade.
You will end up losing more stamina than you could gain even if there was a grey item you were trying to upgrade. Stick with the plate!
Return to Contents
Talents and Specs
Since the arrival of Cataclysm, the talent tree system has been modified to have a few new features and limitations.
New Features:
When spec'ing into a protection build, each player receives certain skills and abilities just for choosing protection as the starting tree. These skills and abilities are essential to our ability to tank. These rewarded perks are just one of the ways in which the game forces paladins to choose protection as the starting point for a tanking spec.
PALADIN SPEC PERKS
Avenger's Shield
A primary tanking ability. Complete with triple hit and silencing effects.
As tanks take damage, Vengeance allows them to increase threat output through damage delt.
Besides the 8% spell hit and spell power source, Touched by the Light is our stamina multiplier.
This ability makes Judgement our primary mana return ability.
Mastery: Divine Bulwark
Our specific type of mastery, granting a baseline 18% bonus to block chance.
31 Point Spec Requirements:
One of the limitations to the new spec'ing system is that a player will need to spend 31 points in the chosen spec before allocating any remaining points in other trees. At level 85, a player will have 41 points to spend on talents. This means that only 10 points will be able to be spent on the first 2 levels of any other tree. The most key taking ability is
. Sanctuary is located on the 3rd level of the protection tree. This means that any other spec will not be able to pick up the only form of crit reduction needed in tanking. Any other ability on the 3rd level or deeper in the Holy or Retribution trees will also be inaccessible for Protection paladins. Unfortunately this means that
is just out of our reach. (+1 for pun)
Mandatory Talents:
These talents are either crucial to tanking or provide so much benefit that they should always be included in any tanking spec.
MANDATORY TALENTS
Reduction in attack speed is a reduction in incoming damage.
One of the only talents that yields passive damage reduction.
The largest source of single target threat and damage.
These 3 linked talents are the core to any tanking build. Sanctuary being the most valuable prevents paladins tanks from being crit, and reduces incoming damage. Shield of the Righteous is our single target holy power dump. Holy shield provides an additional 20% damage blocked when used.
Shield of the Righteous
Sacred Shield
The third largest source of threat and damage, but also a key talent for any on swing effects.
Vindication
Reduction of incoming damage.
Raid or party damage reduction. Effective in 5 mans, a must have for all raids.
Shield of the Templar
Cooldown reduction for our primary damage and damage-reduction abilities.
Ardent Defender
Cheat death if used correctly. Another damage-reduction cooldown if rotated.
Filler Abilities:
It's impossible to get to the talents you need without included some fillers along the way. Knowing how these abilities can benefit your build will decide which you pick for the tanking role you take part in.
FILLER TALENTS
2% more healing done and received per point. Double dip when you use heals on yourself.
6th on threat and damage talents. It provides no benefit when using Seal of Insight.
15-30% chance of having your WoG use no holy power, great for WoG specs.
Provides an increase in AoE tanking efficiency when using consecration.
1 point to have WoG refresh holy sheild. 2 points to eliminate WoG self-overheals.
Second-best talent for long-term, single-target threat. Not reliable for burst single target threat.
Sample Builds:
The following example builds deal with a couple different tanking roles. Talent choice here is dependent on the role you will have as a tank.
Well Rounded
0/33/8
This is my personal Spec.
Single Target
1 Point in
adds a little more long term threat and damage.
AoE
3 points in
provides an incredible amount of AoE damage.
2 points in
provides more damage and mana conservation.
Healing
2 point in
. After initial threat lead, Word of Glory can be used on cooldown.
3 points in
for more healing.
Movement
Must use a movement speed boot enchant. No
in this spec.
Single Target
2/31/8
Single Target
for long term damage.
for increased damage.
AoE
3 points in
provides an incredible amount of AoE damage.
1 point in
provides a slight damage increase and mana reduction for grouped adds.
Healing
No points spent in WoG talents. 100% of holy power used for damage.
No points in
meaning WoG will not refresh Holy Shield.
3 points in
for more healing.
Movement
Must use a movement speed boot enchant. No
in this spec.
AoE Pick Up
0/31/10
Single Target
Does not have
.
AoE
3 points in
provides an incredible amount of AoE damage.
2 point in
to maximize the use of consecration.
Healing
Does contain all WoG talents.
3 points in
for more healing.
Only 1 point in
. No shield for overheals.
Movement
Pursuit of Justice
included for 100% uptime on 15% speed increase.
Overall Choices:
As shown above, there are only slight variations now in the talent specs. What this really means is that, as long as you are taking the core talents, anything else you pick will be fine for tanking. Each talent will only provide a small increase in the specialization that you choose. Maximizing your gear and rotation will provide a much hight benefit to your overall tanking performance.
Return to Contents
Glyphs
Glyphs are an additional way to specialize yourself for your tanking role. There are a wide variety of tanking glyphs, but each can be used during different fights to increase your value as a tank. Prime and Major glyphs are the most important while Minor glyphs are almost negligible.
Prime:
Prime glyphs are your largest source of ability enhancements. They mostly deal with what type of tank you will be in your raid or party. I have broken down the glyphs into slots which each have a counterpart. Choosing the appropriate glyphs depending on which fight you are attempting is key, especially when raiding.
Prime Glyphs
Slot
Glyph
Use
Top (Attack)
Charred Glyph
Multi-target tanking
Charred Glyph
Single-target tanking
Left (Seal)
Charred Glyph
10 Expertise while using our main tanking seal
Charred Glyph
Long duration fights during raids where threat is not a problem
Right (Ability)
Charred Glyph
For WoG tanking, will increase the self healing and shielding of your WoG
Charred Glyph
More threat and more damage for shorter fights with less self healing
(5 mans, and heroic 5 mans should use the first glyph listed for every slot)
Major:
Major are your main source for utility tanking. Tricks and modifications for your abilities to better serve the fight you are undergoing. Choosing the appropriate glyphs depending on which fight you are attempting is key, especially when raiding.
Major Glyphs
Slot
Glyph
Use
Left (Sheild)
Charred Glyph
50% slow with a 10 second uptime -- Amazing for heroics
Charred Glyph
Single target tanking
Charred Glyph
A good filler to remove dazing or focus from your shield
Charred Glyph
A good filler to remove dazing or focus from your shield
Right (Utility)
Charred Glyph
Now your holy wrath will apply a 3 second stun on 4 different creture types
Charred Glyph
Amazing for magic heavy fights
Charred Glyph
Situation: A cast-able "fade" on any party member
Charred Glyph
Situation: A better control of undead or demons
Bottom (LoH)
Charred Glyph
Baseline for lowing the CD of a lifesaving ability
Additional UtilityFor fights where you need more utility and less importance on LoH
(5 mans, and heroic 5 mans should use the first glyph listed for every slot)
Minor:
Minor glyphs are for "minor" mana savings. Honestly these can be any glyphs you feel comfortable with. I have listed the ones I use to maximize the most of the tiniest mana savings.
Minor Glyphs
Slot
Glyph
Use
Top (Mana)
Charred Glyph
For rebuffing during combat. (more Druids than Paladins.)
Charred Glyph
For rebuffing during combat. (more Paladins than Druids.)
Left (Seal)
Charred Glyph
For when you need to seal swap between the 2 tanking seals
Right (Seal)
Glyph of Winged Vengeance
For when you need to seal swap between the 2 tanking seals
(5 mans, and heroic 5 mans should use the first glyph listed for every slot)
(The difference between might and kings is that druids also give kings, so if your raid group has more druids than paladins, they will be the ones to buff kings, therefore you should buff might, and vise versa for more paladins than druids.)
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Gems
As always the basic principle of gemming is that there are primary 3 colors: Blue, Yellow, and Red. These colors have singular stats assigned to them. Secondary colors - Green, Purple, and Orange - can be formed when mixing 2 of the primary colors. While each color has different attributes, there are some that are more valuable to tanking than others. The following table has the primary tanking stats as well as the gems that can match in a socket of that color.
Color
Stats
Matching Gems
BlueStamina
Solid Ocean Sapphire
Puissant Dream Emerald
Regal Dream Emerald
Defender's Demonseye
YellowMasteryDodge
Subtle Amberjewel
Fractured Amberjewel
Puissant Dream Emerald
Regal Dream Emerald
Fine Ember Topaz
RedParry
Flashing Inferno Ruby
Defender's Demonseye
Fine Ember Topaz
Using A Gemming Strategy:
Gemming can be an amazing way to stack mitigation and avoidance stats, or you can gem for stamina to gain a larger health pool. When socketing your gear, you need to make sure you are choosing a strategy that fits what you are tanking.
Balancing Stats:
Larger health pools in Cata for tanks makes the 1 shot mechanics of WotLK a thing of the past. This has drastically depreciated the value of stamina. Why socket stamina when you could socket more avoidance and mitigation and still have a health pool that supports multiple hits? This is the reasoning that leads people to stacking avoidance and mitigation and avoiding stamina. While this is amazing for 5 mans and normal raiding, stamina still has its uses. More stamina means more time you can go without heals when facing constant unavoidable damage. Having more stamina also gives the healers a larger health buffer to deal with. This means they can prioritize you as a healing target, thus, leaving you without heals if others need it more.
Balanced Gemming Strategy Mastery and Stamina
Best geared towards raiding
Color
Gem
Blue
Puissant Dream Emerald
Yellow
Puissant Dream Emerald
Red
Defender's Demonseye
Colorless
Puissant Dream Emerald
Avoidance and Mitigation:
The less damage you take, the less you are going to require heals. This gemming strategy is now possible because of the naturally larger health pools in Cata that can still support incoming damage on a tank and be a suitable buffer for heals. You will require a larger health pool when doing harder content. Magic and unavoidable damage will affect you more because, proportionally, you have less health than other tanks socketing more Stamina.
Stacking Avoidance and Mitigation
Best geared towards 5 man content
Color
Gem
Blue
Puissant Dream Emerald
Yellow
Fractured Amberjewel
Red
Fine Ember Topaz
Colorless
Fractured Amberjewel
Meta Gem:
No helm is complete without valuable meta gem. There are 2 main choices for tanks. Each has 81 stamina, and either
1% Shield block value
or
2% Increased Armor Value from Items
. While gearing your paladin, the Armor meta will provide more damage reduction, yet once your gear improves the Shield block meta becomes more useful. I would recommend simply picking the
Eternal Shadowspirit Diamond
and sticking to it.
Jewelcrafting Only Gems:
Jewelcrafters enjoy being able to use up to
3
Chimera's Eye
. Chimera's Eyes have more itemization points assigned to them, and come in a variety of single-stat types. If you are a Jewelcrafter use your gems to match your gemming strategy. Stamina Balancers should use 3
Solid Chimera's Eye
, while Avoidance Stackers should use 3
Fractured Chimera's Eye
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Enchants
Enchants are that extra thing you can add to your gear to increase the effectiveness of your tanking. There aren't many choices when dealing with enchants, because they don't change how you tank, they merely add to your tanking. The only exception to this is debatably your shield. As always you would be trading threat for avoidance in this situation.
Enchants
Slot
Best in Slot
Cheaper Alternative
Head
Arcanum of the Earthen Ring
(Revered with the
Earthen Ring
)
Shoulder
Greater Inscription of Unbreakable Quartz
(Exalted with
Therazane
)
Inscription of the Earth Prince
(Requires 500 skill in
Inscription
)
Back
Protection
Mighty Stamina
Chest
Greater Stamina
Stamina
Bracer
Superior Dodge
None
(Requires 500 skill in
Leatherworking
)
(Requires 400 skill in
Blacksmithing
) and (Can be used in addition to an enchant)
Gloves
Greater Mastery
Mastery
(Requires 400 skill in
Blacksmithing
) and (Can be used in addition to an enchant)
Belt
Ebonsteel Belt Buckle
None
Legs
Drakehide Leg Armor
Twilight Leg Armor
(Requires 465 skill in
Leatherworking
)
Boots
Mastery
(If spec'ed into Pursuit of Justice
Rank 1
or
Rank 2
)
Lavawalker
(If
not
spec'ed into Pursuit of Justice
Rank 1
or
Rank 2
)
Earthen Vitality
Ring
(Requires 475 skill in
Enchanting
)
Shield
Mastery
Titanium Plating
Pyrium Shield Spike
(Add-tanking role only for threat)
Weapon
Windwalk
Pyrium Weapon Chain
Mending
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Reforging
Reforging your gear as a protection paladin is pretty simple. Looking at
stats section
we know that our main goal is to increase mastery, while keeping dodge and parry even, and hit and expertise low:
Mastery > Dodge = Parry > Hit > Expertise
Take the following steps when reforging gear:
Read your dodge and parry % to determine which is higher.
Reforge gear piece by piece
Mastery and avoidance --> No reforging
Mastery and hit or expertise --> Reforge hit to your your lower avoidance stat
Avoidance and avoidance --> Pick the stat with more rating and reforge it to mastery
Hit and expertise --> Reforge the expertise to mastery
Reforge DPS gear
*
Hit > Expertise > Crit > Haste --> Pick the worst stat and reforge to mastery or avoidance
Balance avoidance
Mastery and avoidance --> Reforge the higher avoidance stat to the lower
Keeping % hit (optional)
* *
Leave hit on items or reforge extra expertise to addition hit rating
*
Some DPS gear can be used as tanking gear. You will need to reforge it, just like any other piece of gear.
* *
Avenger's Shield is a good utility interrupt; for less chance to miss, keep more hit rating.
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Flasks and Food
Using flasks or elixirs and eating food before a fight provides you with even more desired stats. Because these buffs are temporary, they provide an easy way to move stats around depending on the encounter you are facing. Like swapping trinkets or other pieces of gear, you should be using different combinations of food and drink buffs to better serve you for each fight.
Max Avoidance (a fight like Chimaeron)
Flask of Steelskin
Blackbelly Sushi
OR
Mushroom Sauce Mudfish
Max survivability with unavoidable damage (a fight like Halfus)
Flask of Steelskin
Lavascale Minestrone
Max survivability with magical damage (a fight like Nefarian)
Elixir of the Master
AND
Prismatic Elixir
Lavascale Minestrone
Max survivability with physical damage (a fight like Omnotron Defense System)
Elixir of the Master
AND
Elixir of Deep Earth
Lavascale Minestrone
As a side note:
Many guilds nows use
Cauldron of Battle
,
Seafood Magnifique Feast
or will give out
Fortune Cookie
's to their raiders. These foods pick which stat to use depending on spec. For protection paladins, the flasks from the caldurns will act like Flasks of Steelskin and give 450 Stamina, while the fish feast and cookies will act like Mushroom Sauce Mudfish and give 90 Dodge. If you don't want to use these stats, make sure you have brought your own food to raid!
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Professions
While professions are seen by many players as a way to make money and become more immersed in the game. Yet from a raw stat gain perspective, choosing the right professions can significantly increase your survivability or utility.
PROFESSION RATINGS FOR TANKING
Profession
Rating
Jewelcrafting★ ★ ★ ★ ★ ★ ★ ★
Alchemy★ ★ ★ ★ ★ ★ ★
Blacksmithing★ ★ ★ ★ ★ ★ ★
Leatherworking★ ★ ★ ★ ★ ★
Enchanting★ ★ ★ ★ ★ ★
Inscription★ ★ ★ ★ ★ ★
Mining★ ★ ★ ★ ★
Engineering★
Herbalism☹
Skinning☹
Tailoring☹
- - -
Jewelcrafting
- - -
Key ability:
Chimera's Eye
cutting
Stat increase:
+123 stam
Solid Chimera's Eye
X 3
Offspec-ready: Yes
Other: Increase avoidance or mitigation with other gem options
- - -
Alchemy
- - -
Key ability:
Mixology
Stat increase:
+120 stam on
Flask of Steelskin
Offspec-ready: Yes
Other: +40 mastery on
Elixir of the Master
Other: +15 resist on
Prismatic Elixir
Other: +120 armor on
Elixir of Deep Earth
Other:
Lifebound Alchemist Stone
is a great starting tanking trinket
- - -
Blacksmithing
- - -
Key ability:
and
Stat increase:
+120 stam (
Solid Ocean Sapphire
X 2)
Offspec-ready: Yes
Other: Increase avoidance or mitigation with other gem options
- - -
Leatherworking
- - -
Key ability:
Stat increase:
+195 stam instead of 50 dodge
Offspec-ready: Yes
- - -
Enchanting
- - -
Key ability:
Stat increase:
+120 stam
Offspec-ready: Yes
- - -
Inscription
- - -
Key ability:
Inscription of the Earth Prince
Stat increase:
+120 stam
Offspec-ready: Yes
- - -
Mining
- - -
Key ability:
Stat increase:
+120 stam
Offspec-ready: No
Other: Gathering Profession
- - -
Engineering
- - -
Key ability:
Stat increase:
+300 average armor
Offspec-ready: Yes
Other:
Reinforced Bio-Optic Killshades
are a great starting tanking helm
Herbalism
- - -
Skinning
- - -
Tailoring
These skills provide no benefit to tanking.
Return to Contents
Post by
hatman555
Rotations
The most basic concept behind the Protection rotation:
Get holy power ⇒ Uses filler abilities until 3 holy power ⇒ Use a holy power ability
1.)
Get holy power
The 2 basic ways of getting holy power are by using the holy power generating abilities:
Crusader Strike
- - Single target attack. Generates 1 holy power.
Hammer of the Righteous
- - Multi target attack. Generates 1 holy power.
2.)
Uses filler abilities until 3 holy power
Since there is a cool down on both CS and HotR for 3 seconds, you'll need to use other abilites while waiting to use a holy power generator again.
Judgment
- - Source of
mana return
, important boss
debuff
, and ability
trigger
.
Avenger's Shield
- - Strong single or multi target ability. Also silences!
Denounce
- - Single or multi target damage.
Consecration
- - Damage over time for any units in or passing through the area.
Hammer of Wrath
- - Under 20% finisher ability.
3.)
Use a holy power ability
Each of the these abilities can be used at 1, 2, or 3 holy power, but either are more powerful or last longer at 3 holy power.
Shield of the Righteous
- - Single target high damage ability. Guaranteed a crit if
has been applied.
Inquisition
- - Power up all holy power abilities. Used for multi target rotations.
Word of Glory
- - Instant heal. Used on yourself, or others.
Each ability has a priority. There is a different priority system for Single target and Multi target tanking.
For single target it is important to use the the most power abilities as often as possible.
For Multi target it is important to never let a GCD go to waste. Always be using something!
PRIORITY SYSTEMS
Single Target
Multi Target
Priority
Shield of the Righteous
Inquisition
Highest
Crusader Strike
Hammer of the Righteous
╥
Hammer of Wrath
(under 20%)
Consecration
║
Avenger's Shield
Avenger's Shield
║
Judgment
Hammer of Wrath
(under 20%)
║
Consecration
Judgment
╨
Denounce
Denounce
Lowest
Single Target
The single target rotation is very ridge in nature. The priority system for single target will yield the most damage while keeping a tank' mana at a steady level. Avenger's Shield is low on the list of priorities, but do not be fooled. With the refreshing cool down granted by
Grand Crusader
, a tank will be using Avenger's Shield more often than expected. Using Avenger's Shield after a refresh will generate a extra holy power, and provides a good source of ranged damage on targets that may be out of reach.
While Inquisition, provides a damage increase to nearly all of a Paladins abilities, using it in a single target rotation will rarely provide a damage increase. The chance of missing a key holy power generation, or having to move away from a target, make Inquisition ill suited for the single target rotation. Shield of the Righteous will provide a more reliable damage output for the single target rotation's holy power dump.
Multi Target
The multi target rotation is pretty much the opposite of the single target rotation. While there is a priority system, the multi target rotation is fluid and does let the player choose what ability he wants to use. As long as you are using an ability on every GCD, the damage and threat output will be practically the same. This does not however mean that you should ever skip using Hammer of the Righteous. As the number 1 damage output for multi target, and a source of holy power, HotR should be used every 3 seconds without fail.
Word of Glory
Even with the increased CD since patch 4.1, Word of Glory provides a substantial heal and increases a paladins survivability. In a single target rotation if the tanks damage is not needed, and there are no threat issues, Word of Glory should always be used on cooldown instead of Shield of the Righteous. The same rules apply for a multi target rotation. The only additional consideration that should be had, for the multi target rotation, is that many times a Protection Paladin's damage can be critical to killing spawned adds faster. If this is the case, using Inquisition will continue to provide more damage for the tank's AOE rotation.
Holding spells or skipping priorities
A tank needs to be ready to deal with certain events. There are many things that can happen in a fights that need to be dealt with away from the standard rotation. Interrupts and add spawns are 2 events in which a tank must be ready to act. Not using a spell like Avenger's Shield, will keep it ready for use on a ranged or even melee interrupt. Skipping a priority and using Holy Wrath before Judgement can be beneficial when establishing threat on freshly spawning adds. While a priority system will give you the most damage and threat output, not all situations will be the same, and adjustments need to be made. This is the number one reason while Tanks which use a "rotation macro" preform terrible, compare to those who know the abilities they need to use and do it instinctually.
Extra holy power
While Crusader Strike and Hammer of the Righteous are the 2 basic holy power generators, there are additional effects that generate holy power.
Pursuit of Justice
will grant 1 holy power when stunned, feared or immobilized. As mentioned before the proc from
Grand Crusader
will also grant a power. These extra sources of power should only speed up the rotation. the priority system stays the same.
is the last source of holy power, and will generate a full bar.
More on Divine Plea in the Cooldowns(LINK LATER) and
Establishing Aggro
sections
Return to Contents
Establishing Aggro
A tank's job is to get hit. We are the un-crit-able, stamina loaded, avoidance masters that can survive longer than any other member of a raid against a boss or multiple sources of incoming damage. Yet, in order to take the hits, we must control the attacking creatures intentions. Aggro is the short for aggravation and aggression. Threat is the amount of danger you are generating in the bosses eyes. While Aggro and Threat are often used interchangeably, we will be using the following definitions:
Aggro:
The primary target for incoming damage from a boss or add.
Example:
I have Aggro on the boss, its attacking me!
Threat:
The value of danger that a member of the raid posses to the boss or adds.
Example:
My threat is going to increase! I'm using my damage cooldowns!
From the start of a fight to the end of it, the tank must establish and hold Aggro through the generation of Threat.
Establishing Aggro and holding it for the first 30 to 60 seconds of a fight is the most challenging task for current tanks.
Establishing Aggro on a boss:
- - Since 4.0 threat generation has changed slightly. Building threat for the first 60 seconds of a fight is crucial, while and over abundance of threat after the first 60 seconds, make holding aggro trivial. Paladins have a combination of tools which yeild a decent amount of starting threat if used correctly. There are also a few different ways to pull a boss which will yield high starting threat. No mater how you pull a boss though, the most important part is the preparation.
- - Preparation:
► ►
Inquisition
► ►
Since damage is directly related to threat, starting a fight with 12 seconds of Inquisition will provide more threat.
- - Aggressive:
Avenging Wrath
✙
Avenger's Shield
► ►
Crusader Strike
► ► Single Target Rotation
Avenging wrath and Avengers shield are used together while running towards to boss. This aggressive style of pulling allows for a very early crusader strike while in melee range. Provided there are no misses, the first Shield of the Righteous in the single target rotation will hit while inquisition and wings are still up. This is a lot of up front damage which will insure that the boss stays on you during the first 30 seconds.
- - Defensive:
Avenging Wrath
✙
► ►
Avenger's Shield
► ►
Consecration
► ► Single Target Rotation
This pull method is more designed for when a boss needs to be tank in a location different than the one it begins in. Moving while tanking sacrifices damage and threat. Even when strafing to move, valuable auto attacks, which help stack SoT can be missed. It is important to run to the location where the boss will be tanked, while applying any ranged damage as the boss chases. Dropping consecration at the tanking location is considered a ranged damage application because its an ability used before the boss comes into melee range and the single target rotation can be started.
Establishing Aggro on Adds:
- - There are a couple of disadvantages to tanking adds verses tanking a single target boss. One of the biggest ones is that there is no effective tanking seal. While
will add more damage to the first couple of swings than
, SoT is still spread by Avenger Shield, and can provides threat through the damage over time component. Another disadvantage is that there are many classes with stronger AOE attacks than a tanking paladin, especially if the paladin does not have any additional
.
- - Predictable Adds:
Inquisition
► ►
Consecration
► ►
Hammer of the Righteous
► ► AOE Rotation
Most of the adds that spawn during boss fights spawn at either predicable locations or times. Before adds spawn, it helps to lay a consecration on either the location of their spawn, or the area where they will travel. Adding Inquisition to the attacks you do can be done by using the holy power gain earlier in the fight, or by using Divine Plea.
- - Unknown Adds:
Hammer of the Righteous
► ► AOE Rotation
If extra trash is pulled during a boss, or add-spawning interrupt is missed, additional attackers will enter the fight with little warning. There is not much that can be done about this, and the natural AOE rotation is the most efficient for trying to maintain aggro. Hammer of the Righteous is the most important attack in these situations.
A Couple of Quick Tips to Remember:
- -
adds to our damage.
Try not to use any damage reduction cooldowns at the beginning of a fight unless they are required because of fight mechanics. Taking early damage can help threat.
- - Taunt before losing aggro.
Its better to taunt before losing aggro than after. If you lose aggro, you are not going to be attacked. Not only will a party member take damage that you should be taking, but you will not be gaining additional Vengeance to do additional threat. If you think you are going to lose aggro, taunt, this will keep the boss on you for another 3 seconds, giving you time for additional attacks. If you still lose aggro, you can always taunt again.
- -
Taunt to victory!
Taunts are off the GCD and can be used while attacking to pick up adds not in range. Taunts will match threat with anything, taunt to gain the threat that someone else has worked hard in generating.
Return to Contents
Cooldowns
TEXT HERE
Return to Contents
Tanking Tips
TEXT HERE
Return to Contents
Using Wowhead to find upgrades
TEXT HERE
Return to Contents
Pre - Heroic
TEXT HERE
Return to Contents
Pre - Raid
TEXT HERE
Return to Contents
Best in Slot 359
TEXT HERE
Return to Contents
Best in Slot 372
TEXT HERE
Return to Contents
Post by
hatman555
Credits
Corrections to typos, grammar, facts, formatting, or additional content added
User
Typos
Grammar
Formatting
Fact Corrections
Content Added
fenomas
00011
Fulgorater
00100
Iblank
00002
pelf
4036601
Raleandris
31012
User#####
Formating:
Formating allows your readers to understand the information that you are trying to give them. With out proper formating readers will be lost in walls of text, and ignore important points. I would like to specifically thank the following people because of their indirect effects on my formating.
asakawa
- For writing and maintaining the
BBCode post
, that I often visit when i don't remember the code tags I need to use.
blademeld
- For using more advanced forms of tables in his post, which allowed me to improve mine.
Return to Contents
Change Log
Change Date
Change location
Change
Credit
4:00 pm 21/03/2011
Main Post
Posted the framework for the guide started to fill content
atomicwolf22
4:20 pm 21/03/2011
Table of Contents
Reformated table of contents with % width to make everything line up correctly
blademeld
5:00 pm 21/03/2011
Change Log
Created, formatted, and updated the change log. Added link to table of contents
- - - -
5:45 pm 21/03/2011
Credits
Created, formatted, and updated the Credits. Added link to table of contents
- - - -
6:40 pm 21/03/2011
Introduction
Created, formatted, and updated the Introduction. Added link to table of contents
- - - -
7:35 pm 21/03/2011
Flasks and Food
Created, formatted, and updated the Flasks and Food. Added link to table of contents
- - - -
10:30 pm 21/03/2011
T1
-
R1
-
R2
Added in a couple more fields. Also added the framework to the sections
- - - -
3:30 pm 22/03/2011
Gems
Created, formatted, and updated the Gems. Added link to table of contents.
- - - -
5:30 pm 22/03/2011
Glyphs
Created, formatted, and updated the Glyphs. Added link to table of contents.
- - - -
7:15 pm 22/03/2011
Enchants
Created, formatted, and updated the Enchants. Added link to table of contents.
- - - -
8:15 pm 22/03/2011
R2
General Edits
Raleandris
8:25 pm 22/03/2011
Credits
Corrections table added and updated
- - - -
8:35 pm 22/03/2011
Table of Contents
Added "Rotations" and "Cooldowns", Moved "Wowhead" to BiS
Iblank
8:40 pm 22/03/2011
Table of Contents
Added a link to skip to the first replies in the thread.
- - - -
2:45 am 23/03/2011
T1
-
R1
-
R2
-
R3
General Edits
pelf
10:50 am 24/03/2011
Stats and Gear
Created, formatted, and updated the Stats and Gear. Added link to table of contents.
- - - -
All F'ing weekend
me!
Sick! (cold and flu!)
Germs!
9:45 am 30/03/2011
T1
-
R1
General Edits
pelf
10:45 am 30/03/2011
Reforging
Created, formatted, and updated the Reforging. Added link to table of contents.
- - - -
6:30 pm 30/03/2011
Professions
Created, formatted, and updated the Professions. Added link to table of contents.
- - - -
5:30 pm 18/04/2011
Talents and Specs
Created, formatted, and updated the Talents and Specs. Added link to table of contents.
- - - -
6:00 pm 18/04/2011
Stats and Gear
Added Armor to the Weight Scale
- - - -
11:00 am 19/04/2011
Stats and Gear
Balanced stamina down from 100 to 82.
Raleandris
12:15 pm 20/04/2011
R1
General Edits
pelf
12:30 pm 20/04/2011
Talents and Specs
Added the Glyphs that would best fit the specs into the spec links.
Fulgorater
2:00 pm 10/05/2011
Stats and Gear
Added the "important" note about reforging
fenomas
3:00 pm 27/06/2011
Rotations
Created, formatted, and updated the Rotations section. Added link to table of contents.
- - - -
1:30 pm 28/06/2011
Stats and Gear
Re-balanced stats. Removed Agility
- - - -
1:00 pm 11/07/2011
Establish. Aggro
Created, formatted, and updated the Establishing Aggro section. Added link to table of contents.
- - - -
Change Time
Change Location
Change
Credit
Return to Contents
Post by
hatman555
R4
Ok, because I had a little time on my hands today at work. Here is something that might help you if your trying to level up as a protection paladin. I would say that Protection is probably one of the best ways to level, at least 1-80. When leveling 81-85, it might help you have a retribution spec when questing. That being said, Protection is still very useful for questing, and if you feel comfortable enough, will allow you to pull many mobs as you quest for extra EXP.
GL, hope this helps.
Cheers,
Hat
SOURCE:
The Self Help Protection Guide : Rotations
Each ability has a priority. There is a different priority system for Single target and Multi target tanking.
For single target it is important to use the the most power abilities as often as possible.
For Multi target it is important to never let a GCD go to waste. Always be using something!
PRIORITY SYSTEMS
Single Target
Multi Target
Priority
Shield of the Righteous
Inquisition
Highest
Crusader Strike
Hammer of the Righteous
╥
Hammer of Wrath
(under 20%)
Consecration
║
Avenger's Shield
Avenger's Shield
║
Judgment
Hammer of Wrath
(under 20%)
║
Consecration
Judgment
╨
Denounce
Denounce
Lowest
Level
Talent Point
Train or Learn
Effect or New Rotation
Level 1Train:
Crusader Strike
Rotation: CS
Level 3Train:
Always Up (AoE)
Level 3Train:
Judgment
Rotation: CS > J
Level 5Train:
Devotion Aura
Always Up (Armor)
Level 7Train:
Long Small Heal
Level 9Train:
Word of Glory
WoG > CS > J
Level 10 Train:
Parry
Passive
Level 10
Learn:
Avenger's Shield
WoG > CS > AS > J
Level 11
Level 12Train:
Redemption
Resurrection
Level 12Train:
Righteous Fury
Always Up
Level 13
Level 14Train:
Hammer of Justice
Stun
Level 14Train:
Hand of Reckoning
Single Target Taunt
Level 15
Level 16Train:
Flash of Light
Quick Medium Heal
Level 16Train:
Lay on Hands
Emergency Full Heal
Level 17
Level 18Train:
Ranged Damage Cast
Level 18Learn:
Blessing of Protection
Physical Stop Bubble
Level 19
Level 21
Level 22Train:
Always Up (Tanking)
Level 23
Level 24Train:
Consecration
WoG > CS > AS > J > Cons
Level 25
Level 26Train:
Always up (Damage)
Level 27
Level 28Train:
Denounce
WoG > CS > AS > J > HW > Cons
Level 29
Hammer of the Righteous
Learn:
Hammer of the Righteous
HotR = CS for AoE
Level 30Train:
Divine Protection
Damage Reduction CD
Level 31
Level 32Train:
Always Up (Self Healing)
Level 33
Level 34Train:
Cleanse
Friendly Poison or Disease Dispell
Level 35
Level 36Train:
Righteous Defense
Tri-Target Taunt
Level 37
Level 39
Shield of the Righteous
Learn:
Shield of the Righteous
SotR = WoG for Damage
Level 41
Level 42Train:
Aways up (Spell cast)
Level 43
Level 44Train:
Mana CD, Holy Power at level 59
Level 44Train:
Always Up (Single Target)
Level 45
Grand Crusader
Level 46Train:
Hammer of Wrath
WoG > CS > HoW > AS > J > HW > Cons
Level 47
Level 48Train:
Divine Shield
Damage Immunity Bubble
Level 49
Sacred Shield
Learn:
Sacred Shield
Block CD
Level 50Train:
Use all Plate for 5% more Stam
Level 51
Learn:
Party/Raid CD
Level 52Train:
Blessing of Freedom
CC remover
Level 53
Level 54Train:
Rebuke
Interrupt
Level 55
Level 56Train:
Always Up (DPS)
Level 57
Level 59
Shield of the Templar
Divine Plea gives 1 HP
Level 61
Shield of the Templar
Divine Plea gives 2 HP
Level 62Train:
Crusader Aura
Always up (Travel Speed)
Level 62Train:
Holy Light
Long Large Heal
Level 63
Shield of the Templar
Divine Plea gives 3 HP
Level 64Train:
Always Up (PvP)
Level 65
Vindication
Level 66Train:
Aggro CD
Level 67
Level 69
Ardent Defender
Learn:
Ardent Defender
Damage CD / Anti-Death
Level 71
Level 72Train:
Avenging Wrath
DPS/Healing CD
Level 73
Level 75
Level 76Train:
Always Up (Magic Resist)
Level 77
Level 78Train:
Turn Evil
Undead/Demon CC
Level 79
Level 80Train:
Blessing of Sacrifice
Friendly Damage CD
Level 80Train:
:(Divine Bulwark)
Additional stat, Block Chance
Level 81
Level 81Train:
Inquisition
Inq = WoG (AoE Damage)
Level 82
Pursuit of Justice
Level 83
Level 83Train:
AoE Heal
Level 84
Level 85
Level 85Train:
Damage CD
Post by
776867
This post was from a user who has deleted their account.
Post by
slasher0161
I'm eager to see the end product of this, the formatting is making me want to read it already.
Post by
Squishalot
Looking forward to it. Keep up the good work!
Post by
582494
This post was from a user who has deleted their account.
Post by
atomicwolf22
Do you want any help doing some of the sections?
Post by
161859
This post was from a user who has deleted their account.
Post by
581897
This post was from a user who has deleted their account.
Post by
hatman555
Almost finished on the section about gemming. Its soooo pretty i want to lick it .. .. .. O.o
Linked it up, so feel free to take a look.
Do you want any help doing some of the sections?
The content is all in my head or on paper. Its mostly the formating and getting the rest onto the computer. Its just going to take some time, but its my #1 goal right now. So steady progress will be incoming. If I feel overwhelmed tho, i will defiantly say something.
Great job hat, this is looking very nice. I know now your not done, but some people might like to know:
Rotations, Single target & AOE
Cooldown Usage (might fit well under tanking tips idk)
I agree with Iblank. Rotations (including opening rotations) and CD usage are probably the most important parts of being a good tank, and should probably be highlighted. I would not advise burying them under a "tips" section as they might get overlooked.
I will add something to address this in the framework then.
Also, once this is complete, I also recommend that we delete all other Prot Pally stickies from the "Read Here First" post. Having multiple stickies that say slightly different things can just be confusing.
I would not want to delete
your guile
YJMark. Nor am I writing this one to replace it. I believe that your has a much more in depth review of all the paladin talents and abilities. While mine is more of a "conversation" about the different aspects of being a tank. Mine will be very opinion based too.
Finally, please feel free to use any info from the sticky I wrote, and the pre-heroic gear list I made - if you want. That will hopefully save you some time. Your guide is much better formatted, and will be much more comprehensive than anything I wrote. So take whatever you need (if anything), and then I'll just delete mine. Cross that bridge when we get to it AKA (when mine is done)
I'd also be careful about your change log. It can get ridiculously long if you do it the way you are doing it. Maybe you should only put in major changes to content. I mean, will anyone really care about the date you created the Change Log section? Or if you fix some typos? Guides are always huge walls of text. Anything that can be done to shorten it is generally a good idea. Just a thought.
Because of the navigation of the guild, you will never really be scrolling more than a few lines at the most. I will write about this in the "about" section, but the real goal would be for people to return to the table of contents after reading each section.
Cheers,
Hat
Post by
Squishalot
I would not want to delete your
guile
YJMark.
You sure you wouldn't want to delete his
guild
either, Hat? =D
I think you can keep both, and relabel to make it easier for users to determine what's what.
Post by
hatman555
I would not want to delete your
guile
YJMark.
You sure you wouldn't want to delete his
guild
either, Hat? =D
*crys* It will never change I'll be in real trouble if i ever make a guide about guilds! ...or a guild about guides? >_<
I think you can keep both, and relabel to make it easier for users to determine what's what.
Especially since mine, in my opinion, is very opinionated..... >_<
Have finished the gemming section, also finished the Glyphs and Enchants section!
Time to go home and kill some dargons!. Might do another section tonight. Defiantly more tomorrow.
Cheers,
Hat
Post by
Raleandris
The green gem you offer for the avoidance/mitigation section of gemming should be the
Puissant Dream Emerald
and not the Regal one.
Fractured Amberjewel
are also perfectly suitable candidates for prismatic sockets. Dependent on how much avoidance instead of block you want of course. Personally I'd rather have the extra mastery over the dodge/parry.
Post by
hatman555
Raleandris Edits ( Last addressed 19:40:00 Mar 22 2011)
The green gem you offer for the avoidance/mitigation section of gemming should be the
Puissant Dream Emerald
and not the Regal one.
Fractured Amberjewel
are also perfectly suitable candidates for prismatic sockets. Dependent on how much avoidance instead of block you want of course. Personally I'd rather have the extra mastery over the dodge/parry.
Addressing this while i raid.
Raleandris Edits ( Last addressed 19:40:00 Mar 22 2011)
Cheers,
Hat
Post by
pelf
Ooh, explicit credit to editors. Obviously rephrases and other non-grammar/spelling edits are personal taste and should just be taken as suggestions. Corrections are in ( ), comments are in , the original phrase is in " ", errors are
bold
.
Under Glyphs
"Glyphs are
and
additional..." (an)
"...for your tanking
roll
." (role)
"There
is
a wide variety..." (are)
"...while
minor
glyphs are..." (Minor)
"Prime are your largest source of ability enhancing glyphs." rephrase (Prime glyphs are your largest source of ability enhancements.)
"...your raid, or party." rephrase (...your raid or party.)
"...into slots
,
which each have a
counter part
." (counterpart)
"Mixing and matching raiding at all, is key."
"Multiple target tanking" (Multi-target tanking)
"...where threat is not a problem
.
"
"...or focus from your
sheild
." (shield)
Under Gems
under Balancing Stats, "...this is amazing for 5 man's..."
"...leaving you
with out
heals..." (without)
under Avoidance and Mitigation, "This gemming strategy is now possible and be a suitable buffer for heals."
"Magic
,
and unavoidable damage will
effect
you more
because proportionally you
have less health than other tanks
socking
more
stamina
." corrections (Magic and unavoidable damage will affect you more because, proportionally, you have less health than other tanks socketing more Stamina.)
under Jewelcrafting Only Gems, "...and come in a
varried
array of single stat
type
." (...and come in a variety of single-stat types.)
"...while Avoidance
stackers
should..." (Stackers)
Under Enchants
"...how you tank,
the
merely add to your..." (they)
the Enchants table, "
Requiers
" (Requires)
"
Add tanking roll
only for threat" (Add-tanking role)
Under Flasks and Food
"Using flasks or elixirs, and eating food..."
"...they provide
a
easy way to
move around stats
depending..." (an) (to move stats around)
Under Credits
several "
formating
" (formatting)
"
With out
proper..." (Without)
"...lost in walls of text
,
and ignore..."
"...when
i
don't remember the code tags..."
That's all I found in one pass of what you have written so far. What a beautiful guide! You are really pushing the limits of what non-staff can do with the Wowhead BBCODE; it's really impressive. Hopefully you take my nitpicking as a compliment of donated time
:)
.
Cheers!
Post by
Squishalot
I started playing WoW about a two months before Wrath came out. I played a rogue and leveled him to 61 then I switched to being a Paladin and haven't looked back since. I hit level 70 on my Paladin 1 hour before the midnight release of WotLK, then got in my car and went to GameStop :-P to buy the expansion.
I just realised, you started playing roughly the same time I did. Except that you hit 70 in time to start Wrath content. I hit 58 in time to be chain-Death Gripped by the flood of DKs :P
On topic question - are you planning on making this guide L85 only, or levelling as well?
Post by
hatman555
I just realised, you started playing roughly the same time I did. Except that you hit 70 in time to start Wrath content. I hit 58 in time to be chain-Death Gripped by the flood of DKs :P "yo dawg! I hear you like hero classes, so we put 10821038 hero classes in your questing ares so you can cry while you quest"
On topic question - are you planning on making this guide L85 only, or levelling as well?
No plans for now. Once I finish this one, my next project will be to get the framword ready for a ZG ZA paladin tanking guide.
Ooh, explicit credit to editors.
Always, I know I'm always going to have typo's but ideas from other users and suggestions are defiantly appreciated and I credit for that!
What a beautiful guide! You are really pushing the limits of what non-staff can do with the Wowhead BBCODE; it's really impressive. I'm hoping it will look even better when i finish it. Thank you for the compliments
Hopefully you take my nitpicking as a compliment of donated time
:)
.
Defiantly. Am about to go through all the changes now and credit you for points!
Obviously rephrases and other non-grammar/spelling edits are personal taste and should just be taken as suggestions. Corrections are in ( ), comments are in , the original phrase is in " ", errors are
bold
.
----"Glyphs are
and
additional..." (an) +1 T
----"...for your tanking
roll
." (role)+1 T
----"There
is
a wide variety..." (are)+1 T
----"...while
minor
glyphs are..." (Minor)+1 T
----"Prime are your largest source of ability enhancing glyphs." rephrase (Prime glyphs are your largest source of ability enhancements.)+1 G
----"...your raid, or party." rephrase (...your raid or party.)+1 G
----"...into slots
,
which each have a
counter part
." (counterpart) +1 G +1T
----"Mixing and matching raiding at all, is key." +1 G --Choosing the appropriate glyphs depending on which fight you are attempting is key, especially when raiding.--
----"Multiple target tanking" (Multi-target tanking)+1 G
----"...where threat is not a problem
.
" +1 T
----+1 T --Ya I deiced to go with no periods in prime, and forgot a couple along the way
----"...or focus from your
sheild
." (shield)+1 T
----+1 F -- (first formating point) -- not sure if i like the change i made anyways, will go back and redo it at some later point
----under Balancing Stats, "...this is amazing for 5 man's..." +1 T -- lol! I KNOW! rage jk jk
----+1 G -- My mother alway said I took from the german side of the family when typing
----"...leaving you
with out
heals..." (without) +1 T
----under Avoidance and Mitigation, "This gemming strategy is now possible and be a suitable buffer for heals." +1 G
----"Magic
,
and unavoidable damage will
effect
you more
because proportionally you
have less health than other tanks
socking
more
stamina
." corrections (Magic and unavoidable damage will affect you more because, proportionally, you have less health than other tanks socketing more Stamina.) +1 G
----under Jewelcrafting Only Gems, "...and come in a
varried
array of single stat
type
." (...and come in a variety of single-stat types.) +1 G -- FOR SCIENCE! --Changed
----"...while Avoidance
stackers
should..." (Stackers)+1 T
----"...how you tank,
the
merely add to your..." (they)+1 T
----the Enchants table, "
Requiers
" (Requires)+1 T
----"
Add tanking roll
only for threat" (Add-tanking role)+1 T
----"Using flasks or elixirs, and eating food..." +1 G
----"...they provide
a
easy way to
move around stats
depending..." (an) (to move stats around)+1 T +1 G
----several "
formating
" (formatting)+1 T
----"
With out
proper..." (Without)+1 T
----"...lost in walls of text
,
and ignore..." +1 G
----"...when
i
don't remember the code tags..." +1 T
Awarding points now. hehe. Also! feel free to do what Raleandris is doing in his posts and edit yours when you have more typo's and i will edit this one to address them....or just post another reply pushing this to the top of the forums ^_^
I really should have proof read the glyphs section a bit more before posting it >_< thanks for your time again!
Cheers,
Hat
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