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Another drop in WOW players?
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Post by
geekfather
I noticed that when MOP launched on my server (Silver Hand) that there were a lot of people everywhere. I have noticed other than people doing dailies that the main gathering places have died down.
Got my first toon to 90 then started working on my second toon. It took me almost a month to hit 90 as I was taking in the whole expansion. Second toon was a hunter that took me 7 days to hit 90. I decided to try a monk out and was surprised to see hardly anyone in the starting zones. Even a few times this week have seen very little people in the daily areas.
I noticed that Blizzard has MOP on sale (for a limited time) for 20 dollars. Is this an indication, in your opinion, that they lost players again due to content? Personally I am not sure how I feel with them releasing almost all the content this fast (IE 3 raids) as it makes me think there will be no content to do later down the road.
How is the gaming on your servers and what are your thoughts?
Post by
hymer
There was definitely a soft number of active players just after MoP launch. That shouldn't surprise anyone. But the number of players I see around now is way higher than it was in the pre-expansion lull.
Also, don't forget that most people are done with the starting zones now, and with gathering for their proffs. I see plenty of people out and about in Krasarang Wilds now, even at times when there ought to be a little more quiet.
Other than that, people are running instances, raids, BGs.
So in conclusion as in introduction: Yes, there are fewer people active at any one time right now than there was just after the launch. But that is to be expected.
Post by
Azrile
I think people who were making a Monk as their main are done, so the leveling zones will cool off. I also think (anecdotaly) that Blizzard also uncrowded the 1-60 zones in response to complaints.
As far as everything else.. like monks, probably most people are finished with their reps except the new one, and that zone is packed on my server. Also, just people play less after the first few weeks of an expansion, but this is much better than Cata. 2 months after Cata, my server felt dead.
Post by
cephadex
I think people who were making a Monk as their main are done, so the leveling zones will cool off.
I thought this as well; I'm guessing when MoP came out, a lot of players were curious about what making a monk would be like, so there were probably a lot of players in the starting zones then.
I could be wrong, but I would also have thought there might be a drop in players because people's computer specs may not have been up to par for MoP where they were able to play more smoothly on cata. Realistically, not everyone starts to upgrade when this happens, they might have thought they'd just not play for a while.
Post by
Headsnap
Im on Tanaris realm and it seems to be picking up. more people getting MoP and finally doing the 85-90 grind. i believe its somthing to do with your server because mine is picking up allot and Q times seem better everyday.as far as starting zone im in a pretty big guild and i think most of my guildies that wanted alts in the new starter zone are far done with that.
Post by
rabican1
I don't really notice any difference. I am DPS and I use the LFG tool often. It takes about the same time (15-20 min) to find a group as it has since the expansion came out. There seems to be about the same number of people who say that this is the first time they have run the instances.
Post by
skumbananer
I have heard (only a rumor?) that the total number of paying subscripers have dropped to six million, and that this is the "death of wow - mop is the last expansion! half the playerbase is gone! thats the real reason for crz - a band aid". etc etc yada yada.
These claims of "only" six million players claims to be from a official source from Blizzard. I havent delved into the subject further to verify, but the "wow is dying" - crowd are starting to get under my skin. Any truth to these numbers?
Post by
1061220
This post was from a user who has deleted their account.
Post by
Adamsm
I have heard (only a rumor?) that the total number of paying subscripers have dropped to six million, and that this is the "death of wow - mop is the last expansion! half the playerbase is gone! thats the real reason for crz - a band aid". etc etc yada yada.
These claims of "only" six million players claims to be from a official source from Blizzard. I havent delved into the subject further to verify, but the "wow is dying" - crowd are starting to get under my skin. Any truth to these numbers?
Um....no, not even close; the numbers are back up to 10 million since MoP came out.
Probably should merge servers or something. Will not fix things...
Post by
JDLKY
Adamsm is correct. The number reported to the SEC took subs back over the ten million threshold as of Sept 30, 2012. If there is a drop I would not expect it until the first or more probably the second quarter of 2013.
Post by
273977
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Post by
612548
This post was from a user who has deleted their account.
Post by
oldnewb
I've also noticed how quiet my guild is.The roster claims in excess of 250 toons,but you're lucky if you have enough on-line to run a scenario,let alone anything slightly more ambitious.
Post by
331902
This post was from a user who has deleted their account.
Post by
JDLKY
It occurs to me to point out that there may be a large number of people who are still subbed that have gone inactive over the last month or so. This could be for many different reasons like exams, overtime, or just a little burnout. In any case my point is that less activity does not automatically equal fewer subs.
Post by
geekfather
Perhaps it is just my server. I can fully understand the people who return then get to 90 then leave again. I have based my original statement by seeing very people (including Alliance) in the Two Moons area or as I quest with other alts. The capital cities (at least Horde) on our server appear to be dead.
I also question the wisdom of releasing 3 raids so soon. What are people going to do with no end content? Thoughts?
As for this being the last expansion? DO not think so. Even if the population dropped to 5 million that is still lucrative. With older games like Everquest and Asherons Call still running I predict that WOW will be around for at least another 5 years.
Post by
331902
This post was from a user who has deleted their account.
Post by
whichwitch
It occurs to me to point out that there may be a large number of people who are still subbed that have gone inactive over the last month or so. This could be for many different reasons like exams, overtime, or just a little burnout. In any case my point is that less activity does not automatically equal fewer subs.
This. At my work right now, we have people who have worked 16 hour days for the past month straight because of the end of the year stuff we have going on. I know quite a few of them play games, not just WoW, so they haven't been on to play because when they get home, sleep > killing the pretty dragon.
Also, I have a few friends who are gearing up for finals, and thus playing less as well.
Adamsm is correct. The number reported to the SEC took subs back over the ten million threshold as of Sept 30, 2012.
This is why I'd believe Blizzard's numbers over the "World (of Warcraft) is ending! Repent! Repent!" crowd any day. If they don't report honestly, they'd be slapped with fines and such 1000 ways til Sunday.
Post by
lonewarrior
All i know is, in my guild there were about 25 people online the first month.
And right now i'm lucky if i'm not alone.
This is the norm these days. Like I've said many times in the past...the community has gone from what was a genre that play WoW almost exclusively to a "gamers" one.
These are the kind of players that just go from one new gaming experience to another.
They play WoW for the new experience...then quit and go hit up the latest PS3/Xbox360 release until the next major patch.
During my TBC/early Wrath days...my guild was always filled with chatter even if we weren't doing anything, because we liked to be on.
But somehow..this type of player became labeled a "no-lifer".
How often did the in coming "gamer" start to spout in chat the likes of "well I would have that mount/gear/acheivement if had no life".
Being a dedicated WoW player was now a negative.
Add to it that the gamer's community was growing ever increasingly belligerent towards players who didn't play as they did and you have what you have today.
Blizz cultivated this genre.
But I really believe that with MoP they are attempting to return to WoW's origins in ways that made the game great ...but they will need to re-cultivate the "WoW" players and/or generate new ones.
This will take some time...perhaps even this whole expansion...it's just up to Blizz to stick to their guns.
They didn't in Cata when the endless whining about LFD runs and CCing coerced them into altering their plans and they are getting an earful from the same group about MoP dailies and CRZ.
When the old time players bemoaned all the changes that were cutting into the fabric of the game(myself included) that was mostly individualizing the game and making the community anonymous...we were flamed by the "gamer's" who wanted fast pace accessible contents.
Well...the likes of me are still here, while the gamer's have moved on.
We may represent the smaller core of players these days, but we are the more constant ones.
So perhaps Blizz needs to realize that we are the genre to build a game around even if they can't blare out those huge subscription numbers anymore.
Post by
Misuteri
Adamsm is correct. The number reported to the SEC took subs back over the ten million threshold as of Sept 30, 2012.
This is why I'd believe Blizzard's numbers over the "World (of Warcraft) is ending! Repent! Repent!" crowd any day. If they don't report honestly, they'd be slapped with fines and such 1000 ways til Sunday.
They can obfuscate the "true" numbers on SEC reports all day long about the number of subscribers. They have to report revenue gains/losses but they do not have to accurately describe their subscriber numbers as being full retail paying customers. Heck, they don't even have to release the revenue gains or losses by division and could instead report overall corporate figures.
Case in point, Amazon has never released exact sales figures of the Kindle or Fire. They, by law, are not required to.
There was a big stink about Sirius and XM reporting their subscriber numbers and their methodology in doing so. Frequently their subscriber figures resulted in revenues that were 35-45% what they should have been based on the range of pricing on their website. In reality if people called to cancel they'd let them stay for as little as $1 a month.
There are tons of ways to cook the books and keep it nice and legal. Anyone that ever tried to cancel AOL during the dial up era will tell you they likely ended up with 6+ months of free service just so they'd be able to report them as a subscriber. Doesn't mean AOL had revenue, just subscribers.
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