This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.5
PTR
10.2.6
Mists of Pandaria - Worth It?
Post Reply
Return to board index
Post by
Mechatronix
Hey guys, long time WoW fan here looking to pick it back up casually. I was taking a look at the new expansion and it certainly looks enticing. Anyone wanna throw out a couple opinions on the new expansion so far now that it's been on the scene for a few?
Post by
Azrile
The questing 85-90 is excellent, definitely worth the money, especially if you have an alliance and horde at 85 now.
Don´t get overwhelmed with daily quests. There are a lot of them available at 90 and some péople thought you had to do all of them every day. Golden Lotus dailes are by far the worst ones, do them occasionally to progress, but I would say not every day.
The heroic dungeons are good, but at this point, people are running them very fast so you won´t even notice a lot of the mechanisms.
Scenarios are a new thing, they are like an heroic dungeon that doesn´t require a tank or healer.. or more accurately, they are a group quest inside of an instance. There are a lot of them, and they are fun the first few times you do them.
LFR is LFR. If you are a DPS, they will feel similar to just doing a heroic dungeon, except the bosses will last longer. At this point, most groups are going through them very easily. Loot is automatically rewarded, there is no more rolling against other people.. so either an item plops into your backpack, or not. No more drama.
Probably the highest praise I have for this expansion is all the little stuff they added. Rare spawns are fun, they are like rares from the past, but they can be difficult to defeat the first time. The map also has a lot of random treasure items, either rare weapons, or just expensive vendor trash. There are also pokemon and the farm thing, both are fun. The farming addition is actually a lot of fun. There is the new brawler´s guild, which is basically a solo fight, you against a boss type mob who has a lot of mechanisms and abilities.
Probably, by far the biggest things people have said negative about the expansion has been there are too many daily quests (there are a lot of people who try to do all of them, which isn´t needed)... and if you are leveling a character below 85, you will find out about CRZs (cross realm zones)... simply put, in lower level zones, you will be sharing that zone with players from other servers. While this makes the game feel more alive, it also may slow down your leveling because you will have other people occassionally killing ´your´ quest mobs.
As far as questing and story, this is the best leveling expansion to date. There are also a lot of little extra things to do once you hit 90 besides heroic dungeons.
Post by
Solarknight
To add to what Azrile said, one of the best parts is that everyone can progress through all of the content, whether you are a casual player or a hardcore raider. There is a legendary quest line that takes everyone can do and it can be done in Raid Finder, not just Normal or Heroic raiding.
Also, Valor Points are gained through multiple methods. Raids, dungeons, scenarios, and daily quests. There is a cap of 1000 VP each week, which is easy to hit, so whatever method you choose, even mix and matching each method, will keep things fresh.
VP gear is tied to factions this time. You need to be Revered with each faction, but you can stager your progress so that you don't over whelm yourself with dailies. Klaxxi is the easiest and they have several VP gear, so while you are working on the longest (Golden Lotus) you will still have gear to buy (also August Celestials and Shado-Pan don't open until GL is Revered).
I hope that helps. Pandaria is beautiful. There's lots of little things to find. Pet battles have been added, which I wasn't crazy about at first, but have gotten into it. New race (Pandaren can choose either Alliance or Horde) and class (Monks can fill all three roles).
Post by
751416
This post was from a user who has deleted their account.
Post by
Berndorf
To me, this expansion is pretty much the same as the others except with nicer scenery and definitely better questing flow than Cata. The only thing that really keeps me playing wow though is the fact that I have a couple of toons that I just really enjoy playing. If it weren't for that fact I would no longer play.
Post by
rabican1
It is completely worth it. This expansion is so much fun. blizzard has really done a great job of removing the barriers to the end game content. Everyone casual or hardcore can do it all, and it is all fun.
It is still an MMO, and since you have played this and other MMOs you know exactly what the limitations of the genre are.
Post by
PharaohFire
I was out for almost all of cata and due to some RL-friends got back in. I'm loving the expansion, and though some of the new stuff is uncomfortable (IE: talent trees) it's just a flavor change.
I definitely think a month of gaming is worth it - let me know if I can help.
Post by
128491
This post was from a user who has deleted their account.
Post by
Mechatronix
Well you guys convinced me, I'm giving the 10 day trial a shot and we'll see how it goes!
Thank you for all of the valuable input, I hope if anyone else is having second thoughts they can see what you guys wrote about it. Much more valuable than most of the reviews out there.
Post by
siaubas001
I want to share my thoughts about new World of Warcraft expansion Mists of Pandaria. I've been playing it for 2 months. I will start by saying that this expansion disappointed me, became boring. Why? It is because of the simplicity of the game, the developers ruined the world, its spirit. The game is empty, there is no life left in it (talking about players), only creatures wandering in the wilds (mobs). So there is a question – why do you need to create new maps if the old are dying? Where did pandas came from? There should be kangaroos, later elephants and another continent named Earth. In addition there should be “flying knives”, new class samurai or ninjas and everything should be fine, the world would be ruined for good. I am concerned that it might happen. But developers don't think of that. It is Asian, Chinese to be more accurate, market that is important. American and Europe market is less important. I understand that Chinese play it more, there are more players than everywhere else, but is there no respect left for the spirit of the game and its players? There is nothing good left of WoW than it was with WOTLK expansion. With Cataclysm the world was destroyed more than it was needed. Before Cataclysm you could meet players in Ironforge, Darnassus, Exodar, Shattrath, Undercity, Silvermoon and Thunderbluff, and now these places are usually empty. There are some changes that are hard to imagine, chaos (new mobs appearance, Alliances camps were given to Horde and vice versa). Well if that is the result of coming of the Deathwing, then when he was defeated the world should have changed again? Players new to the game will never see the old maps and will definitely not immerse into the world of WoW, because there are lots of other similar games, and free ones, they will not pay for this. Players that like to do quests are disappointed, because there are no hard tasks. A lot of mobs that were elite now are normal, so the tasks are simple to minimum. There is no need to cooperate with other players, you can complete quests alone.
Pandaren world is beautiful, but simple and all life is there only. For example, old Azeroth and Pandaren world is like day and night. I like only better graphics, cross realm function and dungeons. So there are more negative than positive.
This is what I’m suggesting, maybe it is interesting to someone.
The game should be multilayer/cross realm style. I will explain. Lets say we leave all WoW maps from Classic to MoP. Player who bought only Classic have to play only in the old maps (plus cross realm function) and will do old quests. If he want, he could choose to play in new maps but with new quest system. This way they could see old Azeroth world. If he buys all expansions then he could choose where he wants to play, old or new. It is not hard to make new character, which could take you to other game layer, well maybe not do tasks, but to travel, to know, to see how it was before, how everything changed. Analogically with other expansions.
Now reviving Azeroth. I think that quests should have more NPC in different maps (Classic, TBC, WOTLK, Cataclysm and MoP) then there wouldn't be a concentration in one map. And the quest rewards should be bigger. Players would meet other players more and the old maps would revive. Talent tree can stay the same, new one, even if it is terrible.(##RESPBREAK##)12##DELIM##Sas148##DELIM##This entire post doesn't really play towards the OP's question. It appears more as if you're ranting and blogging about the game as a whole. Tone it down a bit for future posts please and try to keep on topic. Thanks.
Post by
Br0tha
I've been playing since BC, best expansion so far.
Love the new zone, new mobs, new lore. The new raid are great, new dungeon are simple.
I actually like the CRZ and just hope they fix some bugs (which they might do this expansion). When I'm valor capped, raid/LFR are done I'm having fun with my pet battle (it's addicting lol).
Transmog is pretty fun to do too. Doing old stuff to change your look. They'll soon give you more option about it too. The account wide mount/achievement is great.
Dailies can be boring to do. There's not that many at start but you can get overwhelmed by them. Once you hit revered with a faction it goes faster than before and your alt will get their rep faster too.
I like that I can change my talent in front of a boss for like 40s depending of what I need.
The main thing I disliked about MoP is that most of the heroic are very boring. I also wish they would have done more with the scenario.
By the way, you're very limited in the 10-man. So I'd say it's worth it if you have time and money, for sure.
Post by
1069282
This post was from a user who has deleted their account.
Post by
Adamsm
And in MoP? We kill monkeys and rabbits? How manly I feel! I mean really?....Yeah, never mind about the creatures out of a nightmare, the insectoid beings who want to scour the continent clean of all who aren't like them, the massive stone and flesh slave masters who want the entire continent under their fist again, the invading trolls, the insane lizard people....oh and of course, the fact that entire place is the stage for the all war between the Horde and Alliance that has been brewing for the last decade...yup, nothing manly at all about that /shake head
Post by
Drackula
In almost 6 years playing there were few expansions (TBC, WOTLK, Cataclysm), I saw how the game progressed, changing looks, races, classes, talent trees, etc. I noticed a lot of things, maybe they are not substantial, but contributed to the declining popularity of the game. I tried lots of types of games, all kinds of genres and a lot of MMORPG (paid and free) like Silkroad Online, Warhammer, Eve Online, Perfect World, Rift, Aion, Martial Empires, Guild Wars, Linage, even Conquer Online and Runescape. I’ve read many articles on the Internet, gamer forums. Some thoughts matched, some didn’t. Some were reasoned, some were unworthy of attention. Most of the Web pages in the Top 10 at the forefront is WOW, but you cannot deny the fact that the players of WOW decreases (I see that playing), only the devoted stays . It is clear that release of Diablo III had a lot influence to this, but it cannot be denied that there are a lot of free (and paid) WOW clones, such as the Perfect World, Warhammer, Rift, Aion, Martial Empires. They need a lot of improvements in order to achieve the level of WOW, but still they attract many players. We cannot stop that, so I will won’t talk about that. I’ve decided to write because I’ve read lots of articles with other players thoughts, talking to them in the game and, also, playing the game myself.
In particular, there is a feel of simplification tendency, and the game's simplicity is cheap goods attendant. A lot of players discuss about it. Talent tree changed many times and will change with Mists of Pandaria release. I understand that the changes are necessary, but are they substantial? It was so fascinating about the game that it was quite difficult, exceptional (different from the rest of the MMPORG) of its talents, quest system, etc. Talents are equalized (no individuality left), quests were simplified to the minimum, their number was decreased, was set “quest track” feature (there is no need to go into the story, to ask for the assistance of the other players, to visit the forums).. It's only a few observations on the simplification. I think it is not good (talent tree), however, I understand that there may be the need to do this, but I think that should change as little as possible. Now about the quest system. Here we need to look for a compromise, because a lot of players would like that. A pity that there are no longer class quests, because many players have more than one character, while doing the same quests with all of them are very boring. Decrease in the number of quests means that new players will not be able to know the history of Azeroth. All is left is this days history, but WOW has it much older. All that fascinated me and others were gone with Cataclysm expansion. Many players (talk in forums) are leaving official servers and playing in private WOTLK. There are no doubts that official is way better than private, but if they leave, it says enough.. By the way I also liked WOTLK the most of its game system (quests, talent trees, maps, environment) which kept the player. I think that this version of the game was the best. The old story is gone. The broken world is no longer as attractive. Players say that the history begins from new. But the history is history, it needs to be known..
And finally! MOP - nothing special, nothing changed. Maybe Blizzard has saboteurs? They are trying to destroy WOW.
Post by
lonewolfe31705
@siaubas001:
lolwut? It is apparent that you don't know the lore behind the game. As for your "world is dying" comment, I just started leveling a new character on a different server, and I see players ALL THE TIME. If you don't, it sounds like you need to open your eyes a little more and look around. The reason no one is in those city you listed is due to the quests to Outland, Northrend, Molton Front, and Pandaria are all in your FACTIONS CAPITAL CITY (Orgrimmar and Stormwind).
@Tush:
I think Adamsm responded to your question with a pimp smack so strong that your WoW character's momma felt it. But to add to it, let me fix it for you...
In Vanilla we killed
gnolls, boars, and bears.
In TBC we killed
slaves, mutated boars, and giant bugs
In Wotlk we killed
elephants, monkeys, and poachers
In Cata we killed
fish, murlocs, and bats
And in MoP, we killed
the embodiment of hate, fear, and the insane queen of the bugs.
As you see, there is fluffy crap in every expansion.
@nervukas
You say there was options in Vanilla, BC, WotLK, Cata? LMAO you sir are funny.
I remember druids and paladins only being allowed to heal in Vanilla because the other 2 specs for each didn't work. Warriors always had to tank.
In BC, you had to have a mage and rogue in your raids for Gruul's Lair or you would die. The same reason you stacked classes with interrupts when you went to TK to fight the council.
In WotLK, I remember all the cookie cutter specs that if you did something besides the standard 54/10/7 (or whatever was shown to give max DPS/HPS/TPS).
They have increased the number of quests 10 fold, and added more rare creatures than in any other patch. Yes, they made questing more "solo play driven", but that is what the player base asked for. As for your "many players are leaving the game" comment, I think 10 million subscribers are proving you wrong.
It boils down to this much....If you don't like the game, take your $15 and go do something else. It is that plain and simple.
Post by
wowgasmo
if you are leveling a character below 85, you will find out about CRZs (cross realm zones)... simply put, in lower level zones, you will be sharing that zone with players from other servers. While this makes the game feel more alive, it also may slow down your leveling because you will have other people occassionally killing ´your´ quest mobs.
I Very much in line with my thoughts, I was like this.
Post by
siaubas001
@lonewolfe31705
It is apparent that you don't know the lore behind the game. As for your "world is dying" comment, I just started leveling a new character on a different server, and I see players ALL THE TIME. If you don't, it sounds like you need to open your eyes a little more and look around.
I remember druids and paladins only being allowed to heal in Vanilla because the other 2 specs for each didn't work. Warriors always had to tank.
In BC, you had to have a mage and rogue in your raids for Gruul's Lair or you would die. The same reason you stacked classes with interrupts when you went to TK to fight the council.
In WotLK, I remember all the cookie cutter specs that if you did something besides the standard 54/10/7 (or whatever was shown to give max DPS/HPS/TPS).
They have increased the number of quests 10 fold, and added more rare creatures than in any other patch. Yes, they made questing more "solo play driven", but that is what the player base asked for. As for your "many players are leaving the game" comment, I think 10 million subscribers are proving you wrong.
One more comment is good. But you have said that the game changed from Vanilla to MoP. I don't know if you can play with your eyes closed. My server is old, but it lost its players significantly. Maybe they went to other servers and the reason is obvious. Another thing, Blizzard declared 12 million players before Cataclysm, now – 10 million, 2 million difference. So here are 3 opinions for and yours only against this article (3:1). What does it say? And if we multiply it by 10k?..
Post by
Adamsm
@lonewolfe31705
It is apparent that you don't know the lore behind the game. As for your "world is dying" comment, I just started leveling a new character on a different server, and I see players ALL THE TIME. If you don't, it sounds like you need to open your eyes a little more and look around.
I remember druids and paladins only being allowed to heal in Vanilla because the other 2 specs for each didn't work. Warriors always had to tank.
In BC, you had to have a mage and rogue in your raids for Gruul's Lair or you would die. The same reason you stacked classes with interrupts when you went to TK to fight the council.
In WotLK, I remember all the cookie cutter specs that if you did something besides the standard 54/10/7 (or whatever was shown to give max DPS/HPS/TPS).
They have increased the number of quests 10 fold, and added more rare creatures than in any other patch. Yes, they made questing more "solo play driven", but that is what the player base asked for. As for your "many players are leaving the game" comment, I think 10 million subscribers are proving you wrong.
One more comment is good. But you have said that the game changed from Vanilla to MoP. I don't know if you can play with your eyes closed. My server is old, but it lost its players significantly. Maybe they went to other servers and the reason is obvious. Another thing, Blizzard declared 12 million players before Cataclysm, now – 10 million, 2 million difference. So here are 3 opinions for and yours only against this article (3:1). What does it say? And if we multiply it by 10k?..
I'd say you need to look up your information; the game is back above 10 million since MoP came out.
Post by
1066450
This post was from a user who has deleted their account.
Post by
trenshod
As with any game you invest to much time in it you'll burn out, no doubt about it. There is allot to do in MoP and if you don't rush through it can be quite enjoyable. The scenery is the best hands down and the story they try to fold into questing is the best yet. The dailies are a bit over the top at 90 but if you take your time and not push through everything like its has to be done yesterday you won't have a problem. There is more value in MoP than there is in other comparable games.
When it comes to gaming, variety is the best medicine (breaks and do let RL interrupt it'll keep you sane)
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.