Post by Nulgar
- Take note of the creatures' levels. Those that are more than two levels above your own are quite dangerous.
- Do the quests offered to you (from characters with a yellow exclamation mark above their head) as those will pit you against enemies of your level (or below)
- Don't just randomly press the abilities, mouse over them and read what they do ;)
Try not to take on too many enemies at once. You don't have to Charge in if there are others nearby, you can make the opponent come to you by attracting their attention with . - After you have killed an enemy, Victory Rush becomes active for 20 seconds, use it on the next enemy if your health is not full.
Your gear (weapon and armor) can be replaced with stuff you loot from slain enemies, but that is mostly of
Poor (grey) or
Common (white) quality. Better gear,
Uncommon (green) items come from quests, though most quests below level 10 only grant white gear as well.
Regarding armor, you should prefer
Mail, though for grey and white items, it's okay to only look at the armor granted. Once you get green items, you will prefer those with
Strength. Other mail items may have Intellect and Spirit, but those are of no use to you. Agility has not much use for a warrior, but a green item with Agility is better than a white item, as this attribute increases your chance of a "critical strike" which does double damage.
Once you reach level 40, you will be able to equip
Plate. Soon after that, you won't see new Mail items with Strength anymore, only Plate items will have that attribute. Basically, only equip Plate armor after level 40 :)
There are certain 'armor' types which are not actually armor and thus are neither Mail or Plate (or Cloth or Leather)
This includes Amulets ("Neck" slot), Rings ("Finger") and Trinkets. Cloaks ("Back") are similar in that they are always Cloth.
For these items, you only have to look at the Strength attribute.
Trinkets are special even among those, as many don't have any main attribute at all, but instead special effects that require you to use them (drag them onto your action bar like an ability) or a passive chance to activate a temporary effect. You won't see many during the early levels though, so don't worry about them for now.
For weapons, the "damage per second" value, abbreviated as "DPS", is the most interesting one. Those with Strength are best, but one with Agility is better if it has more DPS.
Once you reach level 10, you can select a
Class Specialization:
- Arms - A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to strike <his/her> opponents down.
- Fury - A furious berserker wielding a weapon in each hand, unleashing a flurry of attacks to carve <his/her> opponents to pieces.
-> will use two one-handed weapons initially, but starting at level 38, Titan's Grip offers the possibility to equip two two-handed weapons, one in each hand (ignore the part about staves and polearms, that is being removed in two weeks with the next patch) - Protection - A stalwart protector who uses a shield to safeguard <himself/herself> and <his/her> allies.
-> This is a so-called Tank specialization, with the main purpose to ward team members against the attacks of enemies, while avoiding much of the damage received - in the case of warriors and paladins, by blocking with a shield.
The shield is equipped in the right weapon slot, the "offhand", and a one-handed weapon in the left one, the "mainhand" - ironically, your character's actual mainhand is always the right hand, sadly they still haven't gotten around to implement an option for lefthandedness :(
Tanks are intended for grouped content, but they are known to be a viable choice for solo questing as well, as they can take on several enemies at once. It may be difficult to learn, but it is something different if you aren't happy with Arms or Fury.
You can change your specialization again at a class trainer, but for a certain cost.
Starting with level 15, you can also visit dungeons via the Dungeon Finder (press I - not L, I like instance) which groups you with other players. In dungeons, special enemies ("bosses") drop
Rare (blue) items.
As you are playing with other people, these items will be rolled on. There is "Need", "Greed" and "Pass". Need comes before Greed, and Pass means you, well, pass on the roll ;) A player can only "need" an item if it fits to their class and specialization, otherwise only Greed and Pass are available. Items won via Greed can be sold to a vendor later for some money.
When you select "random dungeon" instead of specific ones, you will also received a "Satchel of Helpful Goods" at the end, which always contains a blue item, but it may not always be useful for your warrior. Like with items won via Greed, sell useless items to a vendor.
Once the dungeon run is over and the items from the final boss have been rolled on, you can right-click your portrait and select "leave dungeon group" (may actually be called slightly different)
This can also be used earlier, if you don't wish to continue (you have to quit, or you don't get along with the other players)
However, doing so before killing the first boss will lock you out of using the Dungeon Finder for 30 minutes.
That's all I can think of right now that's interesting at your level, I'll keep an eye on this thread if you have further questions :)