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Hunters survivability, is it bad.
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Post by
Silvercrank
Hey im getting back into my hunter for both pvp and raiding, dueling. How hard is it to stay alive with a hunter while raiding. I hate dying and dont want to play a class that dies alot more often than other classes.
Im going for beast mastery.
thx!
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250116
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1147356
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Post by
WizzardlordUK
if a class keeps dying its not because it's a bad class it's because it's a bad player. players need to learn mechanics and not expect to derp themselves thru. This is what proving grounds is for so players can practise before raiding ect.
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1140972
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138583
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Post by
Interest
Hunter survivability has definitely improved quite a bit over the years. It still has a couple minor kinks such as specialized self-healing being extremely dominant to the point Survival's lack of self-healing is glaring (or perhaps BM/MM's self healing should just be removed in favor of something baseline, even the existing Spirit Bond talent) but it's pretty difficult to die now compared to awhile ago.
In terms of solo PvE, glyph of Misdirection along with the litany of soft CC a Hunter has makes it very difficult for a Hunter to die to anything with proper play. You can literally drop a Snake Trap, have it activate, Feign Death, and Revive your pet quickly in clutch situations nowadays.
Group PvE is alright. Hunters have a reasonably decent personal cooldown, though it's definitely a DPS loss to use it (compared to a lot of available defensive CDs). However, on the other hand you can literally ignore some encounter mechanics if you innovate with it. Disengage can help if you use it properly too. Hunters having strong mobility is another big plus.
I can't judge PvP. I know Hunters have been complained about rather extensively though.
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106701
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138583
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