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Blizz Q3
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Post by
lankybrit
Hi,
7.6 Million compared to 7.7 Million subscribers last quarter.
Not too bad at all. Just as I hoped, 5.4 brought a lot back, most likely. What are your thoughts.
Post by
508201
This post was from a user who has deleted their account.
Post by
Sas148
We went down .1 million you're saying, then where did 5.4 bring anything back?
Unless I'm misunderstanding the numbers here it seems as if not many left since the last Q but we didn't gain any either.
Post by
lankybrit
We went down .1 million you're saying, then where did 5.4 bring anything back?
Unless I'm misunderstanding the numbers here it seems as if not many left since the last Q but we didn't gain any either.
I just think that they might have lost .5 mill if they didn't have a good reaction to 5.4.
Post by
Sas148
I suppose so. But then again perhaps we've platoed a bit and most of the remaining players are just die hard fans. :P
Post by
Nulgar
Also consider that 5.4 is already two months in now, so people that returned for that patch might have already left again. These quarterly numbers are just momentary snapshots.
Post by
Azrile
I love WOW, but I think it is unrealistic to think we will ever have any meaningful upturn in subscribers aside from expansion ´bumps´.
That said, people still do not understand that WOW lost most of those subscribribers last December and 1Q because of the game in China. Those were not $15 per month subscribers, they were cheap cafe subscribers that jumped to a f2p game.
The revenues for WOW are not much different than they were 3 years ago.
Post by
TickleMeThrall
I love WOW, but I think it is unrealistic to think we will ever have any meaningful upturn in subscribers aside from expansion ´bumps´.
That said, people still do not understand that WOW lost most of those subscribribers last December and 1Q because of the game in China. Those were not $15 per month subscribers, they were cheap cafe subscribers that jumped to a f2p game.
The revenues for WOW are not much different than they were 3 years ago.
Hammer on nail.
And it's not like 7.6m is a number to be ashamed. That's at least 6.5m than any other p2p mmo I believe.
Post by
Rankkor
I love WOW, but I think it is unrealistic to think we will ever have any meaningful upturn in subscribers aside from expansion ´bumps´.
That said, people still do not understand that WOW lost most of those subscribribers last December and 1Q because of the game in China. Those were not $15 per month subscribers, they were cheap cafe subscribers that jumped to a f2p game.
The revenues for WOW are not much different than they were 3 years ago.
Hammer on nail.
And it's not like 7.6m is a number to be ashamed. That's at least 6.5m than any other p2p mmo I believe.
Both of you are correct. Last year there was a massive amount of F2P MMOs released in China and Korea, and those bled away a large quantity of players from that region. On Europe and America, the losses were negligible, and a sign of fluctuation that always happens in MMOs (People come, do the content, leave, wait for new content, come back, do the content, leave, wait for new content, rinse&repeat)
And even with its very slowly decaying numbers, it says something that wow still holds a monopoly on the MMO market, and still has more players than the majority of the rest of the MMOs put together. Even the most successful non-wow MMOs count themselves lucky if they hit a million players or two.
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