So....what Wowhead is reporting is....that all of them will be Allied Races?
All of these Races have always been labeled under "Character" in the WoW Model Viewer. I assume its because Blizzard tags NPCs who they're able to equip player armor on them.
My question is, if we got the nagas... and I make a Naga Hunter... is he going to be able to use 2 bows?... if not, why? :D
I'll ask this since I haven't been able to find anything about it anywhere. What's with those new "Run Backwards" animations that all playable races have?
Can we pleeeeeaaaassseee fix shields?Is it just me?Is it a problem on my end? They’ve been jammed into the palm of hands in the model viewer for about a year now.
The Vrykul look amazing! We gotta get them as a playable Horde race!It's a shame the helms look so messed up for a lot of the NPC races... I'm pretty sure they won't be standing on them or wearing tiny little teacup sized helms on top of their heads.
Sent! And no, not that one. In this issue, dressing room characters hold most shields by clipping through their center, where in most race / shield combos, most of the arm is on the outside of the shield.
I don't know why, but for me, so many sets are broken on almost every race.
Is there any way to add the female vrykul model?
Is there any way to get the new Saurfang model in here to demo the few pieces that would be visible on the new orc skeleton (shoulders, helm, etc )?
might be a intresting test to add saberons to the list.
How about the Vulpera, if possible? I'd love to play dress up with one of those. I have a good feeling about being able to play one hehe.
If only draenor arakkoa were playable.
I've always enjoyed customizing gear on other races, but there are are other "options" that only NPC's use that use the player models- for example the High Elf and Dark Ranger skins on the blood elf model, the "cultist" skins for humans, the Dark Iron skins for Dwarves, the Grimtotem skins for Tauren, etc.Are there any plans for those skins? I imagine it would probably be kinda complicated to separate them from the "player" skins... maybe add an "NPC" tag under classes?