why change the barrens i like it as it is now
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Please elaborate on the guild leveling and changes to this social structure.Will casual guilds be able to advance their guild rank through things like achievements and crafting, or will progression come mainly from raiding/instancing and seeing content?Will Guild-Craftable Heirlooms be something that every crafter in a guild has access to based on the guild's rank, or will this be more like a guild bank/vendor where you put in the mats and the gear pops out for you?
How will reforging be implemented? Via crafting professions, their trainers, or some entirely independent UI element?If the reforged stats are half as much as the previous ones, doesn't that effectively reduce the ilvl of the gear? Is the benefit going to be desirable enough to use on anything other than the oft-sharded epics?(Inspired by reading a forum post): Would you ever consider a quest hub that directly benefits a faction as they turn in dailies? Think, Isle of Quel'danas phasing meets Wintergrasp. It would give that same competitive feeling to the factions but for the non-pvp-oriented players instead. The idea would be something like the shifting control of the hub opens up possible vendor, farming, and subsequent questing benefits for the controlling faction.I think this would be a nice improvement over having a pvp zone (WG) be the area with the best farming potential in the expansion. I know plenty of people who love to farm mats left and right but don't want to get ganked in the process- that's what PvP servers are for!What new element or change in Cataclysm are you most excited about? Tough to choose, I imagine. ;-)
Are there plans to make any changes to the existing old world battlegrounds? Alterac Valley in particular comes to mind.
I dunno, I feel my questions aren't really that important, but I guess I'll still ask.PvPTimewise, how long would you like to see PvP fights between groups of people (not individuals since the game isnt balanced around 1v1) in both Arena and Battlegrounds lasting? With Healers and Without? Have you thought up of any new pvp utilities that might be hitting the scene in PvP (not asking any class in particular, but would love an example of some).TanksCould you give us a projection of how much exactly are health pools really going to increase? Many people have doubts that it won't increase passed 100k (which is something I believe to be attainable right now in with top gear + Buffs + Popped Cooldown), others think we will be seeing items with +1k stamina (some even claim to have seen said items).PaladinsWhat will happen to Ardent Defender? Surely with so many changes to health and approach to encounters, it will be affected either in a good or in a bad way.What other things are being done about low level paladin abilities? Crusader Strike sounds nice baseline, but is that it?Will there be any changes done to seals in the future? In this expansion they have been at fault many times in previous patches of causing paladins to have too much burst due to "free damage". Will seals ever move away from just "free damage" into activated abilities that the player has to control, instead of just putting on and forgeting about it?Has there been any thoughts about adding more "effects" when casting a heal spell on a target under the effect of sacred shield? The Flash of Light HoT is there, but there's nothing on Holy Light nor Holy Shock. Are there any effects planned like perhaps refreshing a little bit of the absorbtion the shield does or perhaps casting a heal activates the shield absorbtion even though you havent been hit (which is right now how Sacred Shield can only be activated, after getting hit)?Too long questions :/
My question would be:What will happen to profession recipes given or taught as quest rewards by quests in Classic zones?
Will BOA gear be available at 85? I understand that it is only five more levels than the 1-80 BOA would be but some new items would certainly be interesting. Shields, Off-hands, Helmets, etc. All would be interesting to see
My question:You often say you want healers playing the game instead of standing around (in reference to the five-second rule). What do you plan to do for healers that overgear content so they are playing the game and not twiddling their thumbs? Tanks still get to tank; DPS gets to blow stuff up faster; but healers do less and less until they become utterly bored (esp. from my PoV, holy paladin).Thanks.
With all these new re-roll opportunities for existing players (races, class combos), when will we be given the space in which to create them? Specifically, when will the characters per realm limit be raised? If no, then why not?
What happened to dance studios? Why haven't they been implemented? Will they be coming eventually in Cataclysm?