This post was from a user who has deleted their account.
I don't really want blizz to change the new contents.Though having 3-6 Pre-BC and Pre-WOLK servers would be really awesome!
I like it more now than how it used to be thats for sure. When I played in Vanilla wow I don't think I got past about level 30 because it was to much of a grindfest for the time I had...I didn't come back BC because I played a mates character to help him level and it was actually fun for more than a couple of hours. I have no issues with them putting some harder things in but thats where the heroic and 25 vs 10 man raids come in. They let you scale it to what you have so that most of us can experience the storyline even if we don't have enough time (or patience with hardcore raiding guilds) to do 40 man (25man these days) raids.
Honestly, I liked the challenge. Vanilla was the best. Some people think the game is all about getting the best gear, which it kinda is, but I think the best part is the adventure and working hard for something, then finally earning it. I have started drifting away from WoW because I have nothing to do during the day because the game has become so easy I just soar through the content and I feel like there is nothing left to do. I'm probably going to quit WoW because it has gone this direction and is no longer a challenge for me. The game feels pointless because everyone can eventually get the best gear, but back in Vanilla only the people who actually put their time and effort into the game could be the best. Back in vanilla it took about 24days gametime to get to lvl 60, now people are getting lvl 80 in less than a week. I don't like the direction this game is going, but thats my opinion. I guess ill just have to find another game because this game is just boring now.
I spent countless hours with 3 major raiding guilds on both factions learning things like how to properly pull and deal with lava packs in Molten Core to 6 weeks of wiping on Razorgore to finally seeing Kil'Jaden fall for the first time. It was awesome, but at times it really felt like a part time job! I spent 20 hours a week raiding! It was ludicrous. I met many fantastic people and became among the best leaders in 2 of those guilds, but those days are done and gone. Never again will I... can I spend such a ridiculous amount of time playing a video game.I like where WoW is now. I can log in and join a random group of good people to run a raid for one evening and enjoy the accomplishment. I still make friends and have fun, but I don't feel like I should be getting a salary for doing it anymore.I joke around with friends saying that Blizzard should just allow people to roll level 80 characters and equip them with a class / role specific iLvl 200 item set. This is where WoW is heading lately. But it is fun to log in once or twice a week, play for 3 hours, and still be able to acquire really good gear that doesn't make you feel like a gimp.
I object to the very basis of the question that is being asked. The dice are loaded from the beginning, because the question asks:"Are you in favour of advocating a true challenge"Yes, I am in favour of advocating true challenges in the game.I am not in favour of locking the majority of players out of new content that has been developed because they haven't conquered the games biggest challenges.This is what some people really miss, not any lack of challenge. There are plenty of challenges in this game.Comments like this are very revealing - "everyone can eventually get the best gear". Oh no! Sufficiently skilled and motivated players are no longer stopped by clockblocks such as resistance fights which are designed to block time-poor players, along with big, powerful guilds which helped to ensure that no-one with a life outside the game could even set foot in the door.So, in answer to the question - yes, I am in favour of advocating a true challenge, and I'm very happy that WoW now provides challenges for many, many more players than it used to.
Sadly, the game has become too easy. There are no more real challenges left. And to be honest... since the coming of TBC I feel like the whole game has just lost its real spirit. I mean it used to be Azeroth, now it's all about the aliens from Outlands (Which shouldn't even exist, they don't even look WoW-like) and Overpowered Knights from Northrend. The best days are spent in Azeroth. It's the original and beautiful world of Azeroth. It has got the best graphics ever, the landscape is just...perfect. But now they have to ruin all of that with cataclysm. Vanilla WoW was the best! The best classes, the best ballance, the best raids. Why must Blizzard take that away?
As someone who didn't stay playing until December of 2008, I missed all of Vanilla and all of BC. And all I can say is, I am glad. If I had started then, I doubt I would be playing now. The idea of spending 3 or 4 hours 6 or 7 nights a week running 40-man raids hoping that if somehow the item you wanted dropped that somehow you would actually win the role doesn't appeal to me at all. I can't imagine what someone who reached level 60 was supposed to do back in the day but wasn't into raiding.I've enjoyed leveling 3 characters to 80 and 2 into the low 70s and several more all over the map. I have enjoyed doing caster dps, melee dps, healing, and tanking both with groups of guildmates and absolute strangers. I enjoy working through content carefully as other people are just barely geared enough to be there. I enjoy blowing through content with groups that are completely overgeared and we can recklessly pull out all the stops and actually survive doing it.My one regret is that I haven't had a chance to raid much. But I am hoping to change that very soon.The fact that people who haven't completed content can declare it easy because someone else has will always be utterly amusing to me.
The game hasn't gotten "too easy" by any means. I admit I too was disappointed to see the LK down'd within 24 hours of his release but then I stopped and thought about it and realized that the people who down'd him had to use BiS 25 man gear to do it (on 10 man). You're forgetting too that Blizzard has ingeniously been able to cater to both types of players (casual and hardcore) with hard modes. You can go in and faceroll a boss or you can fight the boss on hard mode, the choice is yours. Back in Vanilla, there was no choice. Everything was geared towards hardcore raiders so every encounter was more or less a hard mode encounter similar to Algalon. Also, are you forgetting that Ensidia claimed that there was a 99.9459499% (or w/e dumb number they said) chance that Yogg hard mode couldn't be done? That's coming from the (arguably) #1 hardcore raiding guild out there. If Ensidia claimed that it was impossible then what chance would casuals stand (at the time, of/c)? Also, The Lich King was only recently killed on heroic mode (hard mode) and Paragon had to use the new zone buff. The Lich King has yet to be killed on 25m heroic mode.tl;dr- Don't be so quick to jump on the "lozl fail, game is too easy now" bandwagon. Encounters now come in two flavors (hard and easy) whereas before (in Vanilla) they came in one flavor (hard). And to everyone claiming that the game is too easy: please link your armory so we can see all of your hard mode Ulduar kills, your Algalon kills, your "hard mode" ToGC kills, and your ICC achievements. Of course, all of your achievements should be dated when the content was relevant. Side note: PvP has gotten easier, though.
As what i believe, they should make content made for casual players and content made for dedicated players.For example, a storyline in which casual players can access, with a cool begining, a good chain, and a very nice end. But, also create a situation in which dedicated players can access as well, really dificult challenges and bosses that they can defeat.For example, in Ulduar. They should have let Algalon remain in ignorance. They should let Yogg-Saron be the main villain and Algalon be the "extra-dedicated challenge", which nobody would really take notice until they come across the quest line. Blizzard should make it a secret. Test the fight themselves, put their GM suits in the shelves, gather mages, warrior and priests and use them on the boss himself, all the while testing him, making him ready for the encounter without nobody later knowing.In other words, make content for casuals, and let a secret boss, like say Deathwing's secret super-powerfull hencheman that humiliate us and makes us wanna kill him, for dedicated ppl. And if casuals can't make it, do not nerf the fight, let it be. They can still try other stuff, or even deidcate more. And if they can't access the situation due to their time...well you can't have everything you want, sorry friend.