I have a question about garrisons, In the back there is a display room for archaeology artifacts but only you can see it, is that ever going to change? cause thats not much of a display room
has the other "hot fixes" gone ingame yet? cuz my fire mages armor still says 5% when the hot fix should have made it 15%
My beef with Garrisons is that THEY DON'T INCREASE OUTPUT! When you go to level 3 in any production building the queue of work orders is the only thing that increases. Tailoring for example 6 work orders completed all day making at max with a lvl 100 follower 12 cloths. So this building is all bigger now and the production doesn't increase, or the amount of time does not lower to make said cloths? That's the part that doesn't make sense, "MAKE SENSE!" (Spires female goblin). Give us a quest or make an ach to say increase production by 1.5 so it's 9/18 cloth, or lower time to 3hrs 8/16 cloth. That's not much but it's enough. I get lowering ach also, like got my mind on my draenor money from 10k but jesus drop it 25% and now the quests for the Inn from 20 to 10? I only need 1 quest and I've been waiting a week for it to show! Drop it to 16-18 not 10 it really isn't that difficult just take the quests when you hit 100 then complete them all when your gear is high enough by running heroics that's how I did it. I had like 18 quests saved to finish and just ran all of them in an afternoon. Took me longer to get silver to run heroics lol. Thanks for nerfing my lock, Kiljaedens cunning and rof oh well my 5 cents. "MAKE SENSE!" lol
As an Alliance player I have to say that Fangraal is just stupid in terms of mechanics. It is not the elementals' hp or damage that is killing people, it's the mark that Fang puts on literally everything that's hostile. I've seen Horde sign their own death warrants because someone used Army of the Dead or their raid was just a few members shy of the Alliance group size. If the treants that spawn don't murder them, then the lag will. Meanwhile, versus Kronus we interrupt a ground slam and avoid rocks while nuking. Go team!Nothing mentioned about - even temporarily - moving the Conquest vendors from Ashran somewhere else for now while they fix the issues with the zone. Having the Conquest vendors there is creating some of the queue time frustration in the first place.On the plus side, the change to those Reavers is very welcomed. Was a nightmare on our heroic attempts.
Great, just another stupid change to follower missions. Instead of just increasing number of missions from 8 to 15 per day they added 10 useless missions and reduce number of lvl 100 missions. GJ Blizzard, like always.P.S. can you hire someone who can think logical and listen to players instead of making changes YOU think that players want?
Compares blink to a heal or even mitigation.... when asked about broken racials, specially like the new stoneform, he basically goes in circles and says nothing...I've been so wrong being annoyed at the wrong person all those past years, now I see who's the problem.
Ok so, after hearing the interview, i had to find the two q/a which made me a bit upset xDSo please, even tho i probably was too harsh, have in mind that this was intended as a form of constructive criticism.'' Q: Is healing too strong in PvP, especially from Hybrid classes?A: I don't think it's a broad problem but certain specs and certain times are problematic. Also, things like blink and ice block aren't on the meters but they are like a heal - so people become fixated on the healing meter but don't look at mitigation. We have made efforts in the past few weeks to reign things in. We are still keeping an eye on it. ''What exactly, can you mitigate with blink, against a melee class that simply sticks to you, no matter the blink?That my dear Mr. Brian, is a cheap shot you gave us. Also, if a class can off-heal and deal dmg with such ease as they already do, what good is a blink in terms of healing? What sorta answer is this?How is that a valid analogy? How come You didn't ask: wait wait wait, we are asking if you see it as a prob that this class heals n does decent dmg, and u tell me, well u can blink? And do what? reverse that MASSIVE dmg done to me? Negate my opponents healing somehow? Is that a rational answer? It's like complaining about the price of meat, and u tell me how transporting milk is easier? Can't you see the nonsense behind it? Lack of any rational answer?Dunno about you, but i rly find this offensive. ALSO, about ice block, yes, it is a heal, and that is supposed to be shown on scoreboard? So WTF is that answer: they are like a heal? It IS a one of two possible ways of healing as a mage( with a glyph), but yeah, its a heal for which you can't do anything else but sit still and wait. And now the most important part: For your information, your opponent is NOT frozen in time, he can off-heal too at that time( and more efficiently), run away, re-position, maybe even ress a fellow partner etc. so i don't see, how is that even an answer? I say this class heals n does dmg and does it all way better, and more and u tell me, but u can do that too! Just..well, a bit less, oh and lets not forget, YOU CAN BLINK! And, it's not about the scoreboard causing the problem. Unbalance is. Ppl go for scoreboards, when they go like, wtf just happened, i have no clue,we lost in few seconds, its ok we're nabs but we are here to learn but i rly dont know what did i do wrong?And all the data u have, all the info you have, is that board, so u HAVE to turn to it. AND, dont tell me if u wanna know if its fun cuz i tell u it aint, if you finish an arena match and u see your opponent fully healed and your'e a pure dmg class. Ofc. i'm not happy, with the game, with myself, with anything at that point. Its just frustrating. WHAT better feedback do u need to know that something is amiss?'' Q: Any chance Mythic PvE gear can be scaled down more in PvP?A: Mythic gear can't be any better - we possibly went too far in MOP with making PvE gear SO BAD in PvP. As a result, people were upset about how garbage their gear was in BGs, etc. That didn't feel good. Certainly we want PvP to be the best gear for PvP. PvP gear is the best but of course there will be people who min-max (for example) 10 versatility on 1 PvE item. We are not offended if a piece of gear is arguably the best piece. What we are concerned about game breaking PvE items in PvP. Trinkets and weapons are the big problem. But if you take any trinket that's not a pvp trinket you take 15% more damage. ''A: Does that mean that i can do mythic lvl of raiding with conquest gear? Thats the only way, your answer can be considered valid and fair. OK so u have a wish, a desire to make pvp gear best for pvp( good one for you, showing the need for some logic), but yeah, there are some really nasty ppl out there. Who for example say: hey guys, get the mythic gear, its better. SO they are 'some ppl who min-max' and speak rubbish? Why? Do they ruin your whole private conception of what pvp is about?Cuz they pointed out the obvious? Which is: mythic gear is better for pvp than pvp gear? I rly dunno, but im asking, is it? Also, using the most useless and non-desirable stat as an argument is yet another cheap shot. NO, u r wrong, ppl wont pay attention to that item if it has 10 more vers on it, but will pay attention if it has 10 more of crit/mas/has/mult - and which seems most likely that it will. SO yes, considering the number of items( EXCLUDING the trinkets n weapon - which was also taken in account as an argument how pvp gear is better for pvp) it is a difference ppl will tend to, which is normal and completely ok. So, don't go bashing ppl wanting to have the best in slot item for the type of game which revolves about the very same items in order to be able to compete on the same level as others who can also get it.In the end, its all about having fun, we can all agree on that. But it is too low, to use the word fun, for something which is obviously not right nor logical. Dunno about you, but for me, fun is: i do pvp, i get best rewards for it from pvp. I do pve, i get best rewards for it from pve. In the end, all ppl ask is that they are properly rewarded. Reward ppl properly, in a balanced environment. Does it sound too ideally? Maybe, but its smth to go for, to strive for, so please: FOCUS on two things:1. Make sure, that u reward a group of ppl properly for the things they do, so they will continue doing it.2. Implement a bit of more compassion to what ppl say, to what they point out, what sticks out in THEIR eyes, and less a 'feeling-scanner devices' which u tend to use when researching n resolving class balance issues.
Hope they fix Kronus, and other Horde NPCs so they stop resetting to full HP all the time.
They need to make it so when you're in PvP combat in pve gear, and pve gear gets set to item level one. Same thing in a raid with pvp gear. And if you are going to say well what if a pver gets attacked in the open world? Simple really, GET ON THE CORRECT SERVER. If you are a pver get on a pve server, if u are a pvper, get on a pvp server. Problem solved.
I'd rather they simply abolish the PVP/PVE distinction in gear altogether. Make honor gear on par with heroic dungeon gear, and conquest gear equal to raid gear. PVP is supposed to be about skill, but in some patches the high ilvl of raid gear meant that a raider could faceroll someone in top-end PVP gear. The solution wasn't this dumb switching ilvls depending on circumstances nonsense they've set up, it was to make it so all the gear was at the same level.Personally I'd rather it was all the same gear across the board. Then when I got burnt out on raiding I could go do organized PVP and get my last piece with points, instead of running the same encounter for months on end for a piece of gear that never drops...Another advantage is that already being geared is going to produce more people willing to 'dip their toe in the water' so to speak. As an example: a lot of my RL friends will only PVE, and are pretty hardcore about it. A big barrier for them getting started in PVP is that by the time they've farmed the available raids everyone on the PVP side already has their full conquest set. Having to start from scratch is really an uphill battle mid-season, so they either roll an alt or unsub until the next raid tier. I know there are people on the reverse side who will unsub once they're bored of PVP, and a big part is the stigma attached to showing up in a dungeon in PVP gear. Even if that's all you have, and even if your ilvl is much higher than what the dungeon requires. So let's just make all the gear the same, and give people more reasons to keep playing.Obviously this would be a big adjustment. The only real obstacle I can think of is that there are those losers in both the PVE and PVP communities that have to have special pixels that no one else is allowed to have. But since these people will never be happy - and don't deserve to be happy in the first place - that really isn't a problem after all.