Reduced melee damage on the bosses is pretty exceptional. They were painful to fight.
So now instead of dying in two hits, we'll die in three. Thx Blizz.
And probably the Logging out to reset invasions to stage one, fix.
Here I was hoping to see a hotfix about no xp gain when you die from a boss, but still get nethershard. It seem unfair that anyone leveling should after taken time to bring down a boss not reap the xp for it due to sudden death by boss or random PvPer. It's especially harsh for tank. I know I'm not the only one that see it this way.
Or how about the fact that when your not flaged for pvp .. that if u die u res to b instantly flagged
A bit late for the invasion fixes, ehh?
WHEN will blizzard get around to making death knights runeforging work in PvP again? I can't use optimal talents I'd like because of this
They already mentioned that the class balance is unbalanced right now. They don't wanna fix that now, because a lot will change after the expansion launches( artifact weapons,honor talents...)
They should fix the server issues instead.. *cough DDOs* *cough* ahem.
And still nothing to fix the hilarious bad mobility and janky rotation of retribution paladins. Kalgan clearly doesn't like paladins, why does Blizzard insist on keep him as the class dev?