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Enhancement Shaman Raid Tips
By wordup
Last Updated:
2018/06/28
Changelog
Patch: 7.3.5
Table of Contents
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Raids
Antorus, the Burning Throne
Antorus switches up from Tomb with a very large focus on your single target output, and add control vs. the burst/controlled AoE that was in 7.2. Damage is a lot more consistent meaning that self healing in your toolkit is more useful, and your defensive tool can be saved for very high spike periods to ease out the danger in a fight rather than having frequent high danger periods. With that, Enhancement's damage profile excels here being a single target powerhouse with short burst windows for some different fights that require it, or alternatively simply being a boss damage turret that will reduce fight times significantly. Below in each tab will contain more specialised tips to each encounters, and when to use specific utility and movement/defensive tools to optimise the minutia of your play, rather than strictly your rotational gameplay as that is covered on other pages of the guide. Do note as well, much like Tomb,
any and all
of the tips found here may be subject to your raid and composition, and the strategy you use, so some parts may not be as vital as explained here (in particular in Antorus Mythic, as some of the fight switch ups can alter raid comps significantly).
For talent choices within Antorus to make the most out of the spec, generally a lot of your DPS tiers will be locked into the build below (although you can look at
Enhancement Talent page
for a more broad explanation if you want to experiment), but utility may shift around depending on what you may or may not need. A catch all build would look like the following:
Bear in mind that this is a catch all build that is generally served as the easiest way to flexibly interact with all of the encounters, and there are optimisations to be made with each. Looking at top
Warcraft Logs
pages to see what others are using on specific fights if you really want to push yourself along with the other top players, or more importantly experimenting yourself with different talent setups within the confines of your raid group will provide a more nuanced ability to react to different fights and be the best Enhancement Shaman you can be.
Garothi Worldbreaker
is the opening encounter in Antorus and is a relatively simple introductory encounter to start you off. It's almost entirely single target focused, and its mechanics are relatively simple to avoid or interact with. You should be making sure to stick to your melee stacking spot for
Decimation
casts so you don't drop them in a bad spot, and make sure to avoid
Surging Fel
lines when they appear; these are the most important fundamental boss mechanics to pay attention to.
Talent/Gearing Choices:
Entirely single target fight so talent with that in mind.
Wind Rush Totem
is extremely useful as a backup for getting yourself and other melee get out and back in during
Eradication
if you don't have access to a gateway.
Prydaz, Xavaric's Magnum Opus
can be useful if you find yourself having issues surviving through the constant damage to give a break for healers.
In-fight Tips:
Using
Wind Rush Totem
as a way to get out of
Eradication
during the
Luring Destruction
effect is very useful for you and other melee, if other tools such as Stampeding Roar/Gateway aren't available.
Save
Spirit Walk
for personal emergencies if you're out of position if a
Decimation
cast is incoming, or if you need to quickly get out of
Surging Fel
. Major movement should be covered by raid tools.
Astral Shift
is freeform, if you feel like you're taking a lot of damage or the raid is unstable, hit this to keep yourself healthy. The most common point of this is after
Eradication
or
Decimation
applications.
Use
Crash Lightning
aggressively in the intermission to activate the buff, and try to refresh it just before the first cannon dies. This only applies to the first intermission.
If your health is unstable, use
Healing Surge
aggressively when the
Decimation
debuff is active as the raid will be taking a lot of increased damage.
Mythic Specific:
The fight largely operates the same but with higher overall damage, so there aren't any specific things I feel are important to add.
Felhounds of Sargeras
has very little to optimise, and much like Garothi Worldbreaker ends up being a single target Patchwerk style fight. There are minor optimisations depending on mechanics that target you, but otherwise your base rotation should be the priority. Make sure that you stick to the dog that provides the appropriate debuff (
Shadowtouched
= Shadow Dog/Shatug,
Flametouched
= Fire Dog/F'harg). Be sure to stack for
Siphoned
/
Weight of Darkness
, and spread out for
Erupting Flames
, whilst making sure you are never in front of your respective dog to avoid their cleave. Make absolutely sure to not stand at the end point of
Consuming Sphere
, as this will be lethal, and dodge any fire patches left behind during the Siphon window from
Burning Flash
, as this will often be very stacked and extremely dangerous.
Talent/Gearing Choices:
Entirely single target, so use a standard Antorus build.
Both
Feral Lunge
&
Wind Rush Totem
are fine for moving back to your target after
Consuming Sphere
, or keeping them on the move to avoid
Erupting Flames
.
In-fight Tips:
Use
Astral Shift
if the raid health is unstable, but otherwise save it for
Molten Touch
to stabilise when moving back to your group.
Use
Molten Touch
to stay in range as best as possible during the
Consuming Sphere
, as it will try to drag you out of melee, or to avoid large batches of
Erupting Flames
.
If you find yourself dippting particularly low during some windows of the fight, don't be afraid to use
Healing Surge
as this is not a DPS check boss.
Mythic Specific:
Use
Feral Lunge
/
Wind Rush Totem
to switch to the alternating dog if your debuffs are changed at 50%.
Antoran High Command
follows in a similar vein to Mistress Sassz'ine, in that it has some intermittent adds that are relatively low priority, that can help fuel your boss damage to defeat the encounter quicker as Enhancement. Survivability can sometimes be called into question as it has a lot of intermittent damage to keep you low followed by heavy burst from
Fusillade
, but the shields provided during the encounter via
Felshield Emitter
s; but if you feel unstable self healing is fine. Note our passive defense doesn't make us an ideal candidate for the
Admiral's Pod
, but if you must go in, any are fine as we are mostly there for single target funnelling above all else.
Talent/Gearing Choices:
Combining
Sephuz's Secret
with
Earthgrab Totem
is extremely powerful, allowing you to trigger it on cooldown during Add phases, and lining up for Cleave windows.
Using the Tier 20 4 set from
Regalia of the Skybreaker
can be useful if you have high item level equivalents, allowing you to hold
Crashing Lightning
stacks to burst the Add waves if needed.
Wind Rush Totem
is generally ideal, allowing you to adjust the entire raid across the room when the bosses rotate during their respective
Assume Command
casts.
In-fight Tips:
Save
Astral Shift
if you're going into the pod to smooth out the entrance, otherwise watch out for high
Entropic Blast
stacks, especially just before
Fusillade
to stabilise.
Use
Wind Rush Totem
just ahead of the group leading to the next boss spawn when
Assume Command
is cast to transition over quickly.
If you don't have Wind Rush, you can alternatively use
Spirit Walk
as it has little use in Normal/Heroic.
Try to line up a
Crash Lightning
as each Add wave spawns (roughly every 30 seconds) to trigger the buff, and refresh it as late as possible as the last nearby Add is about to die.
Help with interrupts with
Wind Shear
on the
Fanatical Pyromancer
's
Pyroblast
casts if they aren't under control.
Mythic Specific:
Save your
Spirit Walk
to get out of the melee camp quickly when targetted by
Shock Grenade
so as not to stun any additional players.
Try to position yourself so you can trigger
Crash Lightning
and Cleave onto the
Screaming Shrike
to increase both damage efficiency and buff time.
If your group is having trouble with
Screaming Shrike
, hard switch to them and cleave from them instead.
Portal Keeper Hasabel
has two alternative paths that you may take depending on your guild's needs. I personally think being downstairs is more optimal allowing us to funnel more damage into the boss and contribute to
Felblaze Imp
control with
Capacitor Totem
, but being upstairs is fine as well as we bring a low cooldown interrupt in
Wind Shear
. Do remember our on demand snap burst on a single target that lives for such a long time however isn't as stellar as it once was, and we can easily be outshined by other options so bear that in mind.
Talent/Gearing Choices:
Using the Tier 20 4 set from
Regalia of the Skybreaker
can be useful if you have high item level options, and you should hold
Crashing Lightning
stacks to burst the Imp spawns down quickly.
Sephuz's Secret
is great here, allowing you a multitude of ways to trigger on cooldown regardless of if you are up or down
Wind Shear
,
Capacitor Totem
or even
Earthgrab Totem
.
Wind Rush Totem
comes out on top allowing you to assist the whole raid, as most movement involves running out of things negating some of the use of
Feral Lunge
.
In-fight Tips:
If going upstairs, make sure to save
Doom Winds
when you are about to go up, and try to line it up with an
cast, even if it requires a slight delay.
If upstairs, do the same and save
Feral Spirit
for the platforms, otherwise line them up for a little extra burst AoE on the
Felblaze Imp
.
Wind Rush Totem
is great for moving your group quickly toward a portal, or otherwise allowing you to move the Tanks and Melee quickly out of a
Collapsing World
.
Saving
Spirit Walk
for emergencies when you are trapped by
Felstorm Barrage
or for readjusting at bad periods, but mostly freeform.
Astral Shift
can help upstairs if your Healer is struggling, or downstairs if adds are casting. Otherwise, try to save it for the tail end when all 3 portals are ticking on the raid when
Collapsing World
triggers.
Mythic Specific:
Plays out predominantly the same, just with higher damage and control requirements so nothing significant to add.
Eonar
is one of the stranger encounters of the raid, and there isn't a whole lot of very specific optimisation you can do rather than making sure you follow the route your guild has assigned to you around the room, and prioritising the larger enemies such as the
Fel-Charged Obfuscator
s,
Fel-Infused Destructor
s and
Fel-Powered Purifier
s. Make sure to stand behind Purifiers to avoid
Fel Swipe
as this can be particularly dangerous, and interrupt the
Artillery Strike
from the Destructors with
Wind Shear
. Also be sure to get out of the main group when targetted by
Rain of Fel
, and kite the
Spear of Doom
down one side of the room to save room on the platform.
Talent/Gearing Choices:
Take
Earthgrab Totem
to get access to a second slow coupled with a root allowing you to more aggressively control large clumps of smaller Adds.
Given that most of the time you are moving as a group across the arena,
Wind Rush Totem
is great again to help adjust if you start to fall behind.
Since you're already using Earthgrab,
Sephuz's Secret
excels allowing you to trigger it instantly with each add wave spawn.
Using the Tier 20 4 set from
Regalia of the Skybreaker
can
be useful if waves are up longer, but they are generally burst down quickly so is weaker the better you handle the encounter.
In-fight Tips:
Aim to line up both
and
Doom Winds
on larger adds that are more likely to live longer.
Use
Healing Surge
liberally when away from Healers, whch can happen quite frequently to keep stable. Use
Astral Shift
if this may last particularly long or you are targetted by
Rain of Fel
Save
Wind Rush Totem
to readjust the entire group in quick transitions, otherwise use
Spirit Walk
.
When moving around try to stay in
Ghost Wolf
to capitalise upon
Spirit of the Maelstrom
.
You can also do this at the pull before any spawn, to give you a small amount of Maelstrom to activate
Fury of Air
and remove early setup time.
Mythic Specific:
Save both
and
Doom Winds
to kill the
Paraxis Inquisitor
as quickly as possible.
Make sure to set up an interrupt rotation with your group to cover all of the casts up here, and remember you can do it slightly more frequently with
Wind Shear
.
Try to save
Wind Rush Totem
for when on the Paraxis to quickly adjust your group to their crystals quickly, getting you back to the fight efficiently.
Imonar
provides a single target encounter with frequent intermissions that can disrupt our gameplay, but is generally quite simple with a few high octane mechanics that require quick reaction time from both you and your raid. We come primed with a solid damage profile for this boss, allowing us to capitalise on the unusual uptimes with a little bit of luck, and can also help the raid cross the bridge which is extremely useful. Our one flaw is our relatively weak survivability, and some periods of the fight can have very high incoming damage requiring a lot of self healing and some extra attention from your Healers.
Talent/Gearing Choices:
Take
Wind Rush Totem
without question here and use it on the bridge crossing your are assigned to. This is crucial to efficiently crossing here if you have no Stampeding Roars.
In-fight Tips:
Aim to use
Astral Shift
during the bridge, especially on the second crossing when
Blastwire
will be triggered quickly.
Use
Healing Surge
aggressively during the bridge as well, in particular if you have a lingering
Charged Blasts
DoT, as you will be in significant danger as the crossing begins.
Move away from people targetted with
Sleep Canister
, and use
Spirit Walk
to get out of the melee quickly to the drop point.
Mythic Specific:
The fight operates largely the same, just with more bridge crossings requiring you to play more carefully with the group.
Kin'Garoth
is one of the more positioning intensive boss fights in Antorus, and given there is a significant amount of constant raid damage going out, you need to be acutely aware of where you are standing due to how fragile Enhancement can sometimes be - there really isn't room for avoidable damage here. Our quick burst during the robot phase can sometimes be strong, but is generally quite average, but in exchange we bring exceptional boss damage due to our strong burst windows coming from
Smoldering Heart
which is out of our control.
Talent/Gearing Choices:
Wind Rush Totem
and
Feral Lunge
are both useful, allowing you to quickly transition to your target Robot and start dealing damage as quickly as possible.
can find some uses here if your raid is stacking, and is great during the robot phase to keep your platform healthier during the heavy damage.
Ascendance
is not advised, as it will only line up with every other Robot phase, whilst
will boost every
Doom Winds
cast on them.
In-fight Tips:
Don't use any cooldowns on the pull other than
- this will be back just before the Robot phase so make sure you have it ready for that.
Cast
Feral Spirit
when moving toward your robot, and immeiately dump both
and
Doom Winds
to capitalise upon the damage taken debuff.
You can fit in one
Doom Winds
cast between each phase
so long as you use it strictly on cooldown
- try not to desync these.
Spirit Walk
is free for all use if you find yourself out of position after a
Ruiner
cast and you are away from your platform, or to dodge
Diabolic Bomb
s.
Astral Shift
is mostly reserved for keeping yourself stable during the Robot phase, as you will be taking very high constant damage which the passive healing can help.
Mythic Specific:
Either
or
Wind Rush Totem
. The latter allows you to quickly transition your group via a Gateway to a second Robot mid phase which is very useful.
Make use of
Ghost Wolf
if targetted by
Reverberating Decimation
to get out of the group quickly and grant extra movement to avoid rogue
Diabolic Bomb
s.
If you find yourself slow to get to your Robot, save
Spirit Walk
for each
Apocalypse Protocol
to move there and get set up quickly as Robot damage is crucial.
Varimathras
is a pure single target boss that allows us to shine due to its relatively slow ramping raid damage and extremely high focus on a medium length, high DPS requirement encounter. Whilst it's relatively simplistic, it will test your fundamental ability to execute your rotation to optimise damage, and avoid its mechanics as failure to do so is very punishing. The only significant mechanic on Heroic and Mythic is
Necrotic Embrace
, which mostly has us throwing all of our defense and utility at it to stay stable, as very little else is particularly lethal without causing a wipe.
Talent/Gearing Choices:
can cover the entire group and help with healing if it is ever a problem, for a negligible DPS loss.
Wind Rush Totem
allows you to assist the target of
Necrotic Embrace
out of the group, or help the group move from
Dark Fissure
during
Torment of Frost
.
In-fight Tips:
Astral Shift
should be used if you are targetted by
Necrotic Embrace
and are afflicted with
Misery
, to keep stable until the Healers can assist you.
Likewise,
Spirit Walk
is great for getting out of the group quickly to make absolutely sure you don't spread Embrace, as this will cause a wipe.
Mythic Specific:
Make sure your first global on each
Shadow of Varimathras
is
Crash Lightning
to increase boss damage, then quickly switch and finish with
Stormstrike
(if available)
Be more aware of the
Necrotic Embrace
timer - at two points they come just after
Doom Winds
is back available so you can hold it if you don't want to risk being out of range.
Coven of Shivarra
can often be a frustrating fight for melee as there are frequent periods and a number of mechanics that can disrupt your uptime, alongside getting in the way of allowing you to perform key roles. We also don't have a great deal of tools to deal with them, and no safety net if anything goes wrong so I strongly advise paying extra attention to your surroundings here so as not to get caught off guard. In particular, make sure to spread early and not move eratically during
Fury of Golganneth
,
especially
if it syncs up with
Storm of Darkness
. Try to keep cool and be thinking about where you need to be a few seconds in advance as timers tick down so you aren't caught out, in no difficulty is this a particularly tight DPS check.
Talent/Gearing Choices:
Feral Lunge
is the most useful here, allowing you to quickly adjust in the event you are in a bad position. Make absolutely sure not to use this during
Fury of Golganneth
for the safety of your raid.
Play for single target, Cleave can often be unreliable. Most mechanics will one shot you, so survival choices aren't too relevant either.
In-fight Tips:
If the two active Shivarra are positioned precisely, you can Cleave with
Crash Lightning
if you stand between them. Just be very careful not to endanger yourself or the raid doing so.
Alternatively, use
Crash Lightning
as aggressively as possible when the Shivarra are moved over each Torment to keep the buff up.
Use
Feral Lunge
to quickly adjust to newly spawned Torments, or to get to a Shivarra quickly during
Storm of Darkness
. Absolutely do not use this during a
Fury of Golganneth
however.
Save
Spirit Walk
if you are caught in a bad situation during Storms or if you are caught by a stray
Shadow Blades
and are placed in a dangerous spot.
The Shivarra you target is not really important, just make sure to not waste
uptime by inefficient switching when they are moved.
Save
Astral Shift
if you are caught out of range of safe spots during a Storm while moving in, especially during Torments that will pile on extra damage.
Self healing via
Healing Surge
when targetted by
Chilled Blood
or
Fulminating Pulse
if Healers are struggling, as these are difficult spot healing checks.
Above all else,
do not overthink
your DPS if you aren't comfortable optimising, this is a survival fight and the DPS checks are lax, just don't kill others in your group.
Mythic Specific:
Interrupt
Touch of the Cosmos
as often as possible using
Wind Shear
, try to have
Thu'raya, Mother of the Cosmos
on focus when this is happening.
When
Thu'raya, Mother of the Cosmos
is active, be aware of where
Cosmic Glare
is landing, if you can't avoid it then use
Astral Shift
to survive it safely.
Try to line up both
and
Doom Winds
to kill the
Torment of Aman'Thul
spawns efficiently.
Earthgrab Totem
can be useful here to help create additional gaps during
Torment of Norgannon
.
Aggramar
TBD
Talent/Gearing Choices:
TBD
In-fight Tips:
TBD
Mythic Specific:
TBD
Argus the Unmaker
TBD
Talent/Gearing Choices:
TBD
In-fight Tips:
TBD
Mythic Specific:
TBD
Tomb of Sargeras
Tomb of Sargeras has a very heavy focus on movement and damage intake, meaning that your survivability will be key to making it through a lot of the fights. The Enhancement toolkit is also well suited to the different damage types required within Tomb, so as long as you can stay alive your contribution to each fight should be great; so worry more about the first part and the second will come naturally. Below you will find tips that I have personally found useful when managing each of the encounters, both for damage and for survivability/mobility which may help improve your play. Just be aware that
any and all
of these tips are specific to your raid and your composition, so some may not be necessary (this is
especially
true when considering Mythic specific tips!).
When it comes to your talent choices, there is as always a lot of variety in your builds and I would strongly advise looking at the
Enhancement Talent page
for advice on different situations for each to shine. A general catch all build for Tomb specifically would look like the following:
Bear in mind that this is a catch all build that is generally served as the easiest way to flexibly interact with all of the encounters, and there are optimisations to be made with each. Looking at top
Warcraft Logs
pages to see what others are using on specific fights if you really want to push yourself along with the other top players, or more importantly experimenting yourself with different talent setups (given how flexible Enhancement is now with this patch) within the confines of your raid group will absolutely provide a more nuanced ability to react to different fights and be the best Enhancement Shaman you can be.
Whilst
Goroth
is a relatively simple entry fight, the damage intake is very high, and increases significantly in Mythic when you add in the additional Mythic soak mechanic involving
Rain of Brimstone
. There is no meaningful enrage and as such it's predominantly about survival, and you should play the fight as such. Avoid unnecessary damage, and make sure your positioning is on point especially when targetted by Comets or when Infernal Burning is cast. Other than that, the fight is fairly easy to play around and there aren't any really advanced things you can do.
Talent/Gearing Choices:
Entirely single target fight so talent with that in mind.
Wind Rush Totem
is extremely useful for helping yourself and other melee get out and back in during
Infernal Burning
.
Ascendance
can be very useful to allow for better uptime when out of range with
Crashing Comet
/During
Infernal Burning
.
Smoldering Heart
is also very strong for the same reason if it procs at the right time.
In-fight Tips:
Use
Wind Rush Totem
pro-actively between the melee and the pillars you are moving to during
Infernal Burning
so players can run through it on the way out and to get back in.
Save
Spirit Walk
for
Infernal Burning
casts that aren't covered by
Wind Rush Totem
s, or to get out with
Crashing Comet
and reposition after.
Save
Astral Shift
for
Crashing Comet
hits if the raid is unstable, as
Elemental Healing
will counter-act the ticking damage after the hit.
Cast
Ascendance
as early as possible in the opener to allow for it to be back before the second
Infernal Burning
. Also, try save your last Ascendance cast in the fight for the final Burning cast when out of range.
Mythic Specific:
Your
Astral Shift
casts should be used much more liberally when soaking
Rain of Brimstone
hits.
Your key to optimising not only your damage on
Demonic Inquisition
but also successfully defeating the encounter as a DPS is managing your
Torment
. Taking excess damage from Calcified Quills, generating excess Torment by hitting Belac during Fel Squall/Atrigan during Bonesaw, or being dispelled late will not only cause you to take additional, unnecessary damage, but also require you to Confess and go downstairs more frequently. This costs a significant amount of DPS and uptime, and should be avoided as much as possible if you are attempting to improve your performance on this fight.
Talent/Gearing Choices:
Single Target with intermittent cleave so choose accordingly.
Take
Feral Lunge
for quick target switches across the room as
Bone Saw
beings to channel.
Convergence of Fates
brings
Feral Spirit
down (on average) to sync with each window of the bosses being stacked between
Bone Saw
/
Fel Squall
channels for additional cleave.
In-fight Tips:
Use
Feral Lunge
/
Spirit Walk
to get back to Belac quickly when Atrigan begins to channel
Bone Saw
.
Can also
Feral Lunge
back to the boss not currently channelling after coming up from Belac's Prison to cancel the falling animation and re-engage immediately.
Use
Astral Shift
liberally if you have
Echoing Anguish
active for safety if the raid is unstable.
Cast
Wind Shear
to interrupt Belac's
Pangs of Guilt
as often as possible.
Try to keep
Crash Lightning
's buff up as aggressively as possible whenever the bosses are together. Refresh just before they are separated.
Mythic Specific:
Additional burst AoE/Cleave required to deal with due to Tormented Fragments spawning when raid members use
Confess
.
Try to use
Astral Shift
more liberally when large amounts of adds to keep stable via
Elemental Healing
in case of explosions or stray melee hits if they fixate you.
Harjatan
is the last of the 3 simpler entry bosses in Tomb. This adds a small amount of micro-management and room for optimisation if you're using the Tier 20 4-pc bonus, alongside finding extra damage via AoE. Just be aware there are some spikey moments in damage, and some positional awareness required both with the pools on the ground and stray Aqueous Burst casts that hit you, requiring you to get out of the group. Just pay close attention to timers for the Murloc spawns so you are prepared to cleave, and play around your Crash Lightning opportunitise accordingly.
Talent/Gearing Choices:
Single Target with intermittent burst AoE so gear/talent to compliment that.
AoE is too spaced out to justify
Emalon's Charged Core
, however
Kil'jaeden's Burning Wish
is useful if adds are being stacked efficiently.
Convergence of Fates
is powerful to bring
Feral Spirit
's cooldown lower for additional burst AoE on Murloc waves.
In-fight Tips:
Hold
Crashing Lightning
stacks from the T20 4-pc if
Commanding Roar
is coming up, and dump then on Murlocs when they stack for burst AoE.
Use
Astral Shift
when Harjatan has 2 stacks of
Frigid Blows
left to reduce the last two hits and the final
Frosty Discharge
hit, to make use of
Elemental Healing
to stay stable.
Use
Spirit Walk
to stick to the boss during heavy movement, or to get out quickly with
Aqueous Burst
and then back in after it expires.
Try to keep up
Crash Lightning
as much as possible when Murlocs are available to trigger it.
Mythic Specific:
Save
Doom Winds
for
Incubated Egg
in Mythic after
Hardened Shell
is removed if more Single Target burst is needed to kill the egg you are targetting.
Take
Wind Rush Totem
to re-adjust the raid quickly for egg spawns so they can stack comfortably for the
Unchecked Rage
to break the shell.
Generally Wind Rush is best on the 3rd Egg Spawn, as the slam comes very quickly after the spawn.
Sisters of the Moon
is a fight very focused around survival. Damage is a secondary factor here, and making sure you are comfortably avoiding/surviving each of the dangerous mechanics is a far bigger key to success than being able to output as much damage as possible. Make sure you are aware of pressure points of the fight to avoid high damage glaives, and if uncomfortable self-heal with
aggressively to survive. Don't overthink the importance of damage requirements, and instead focus on avoiding deadly boss mechanics to make the fight easier for your healer team.
Talent/Gearing Choices:
Single Target with a very short period of cleave when Moontalon is active in Phase 2.
You can take
to help with make healing in the Melee camp more stable if needed.
Alternatively take
Feral Lunge
to get back to the boss quickly after clearing your
Moon Burn
.
In-fight Tips:
Maximise your
Crash Lightning
buff uptime when Moontalon is active, and try to refresh just before it dies.
Use
Spirit Walk
to clear
Moon Burn
s quickly.
Use your
Astral Shift
during
Incorporeal Shot
s if the raid is unstable, or if it lines up with other raid mechanics if you feel unsafe.
Mythic Specific:
Your
Astral Shift
can also be used to hold
Moon Burn
until your group switches to avoid stacking up
Astral Vulnerability
unnecessarily.
Prydaz, Xavaric's Magnum Opus
is exceptionally useful throughout the fight due to the frequent, random one shot mechanics that can overlap, and DPS is not a make or break aspect of the fight.
Mistress Sassz'ine
is a much more complex fight than previously encountred in Tomb, especially in Mythic difficulties, with a large number of dangerous damaging mechanics and add management to boot. There's a lot of room to maximise not only your overall damage here, but to funnel it into the boss itself (which is far more valuable) if you make sure to not be too overzealous on AoE on the Abyss Stalkers. This extends into Mythic very well, as it allows you to capitalise on one of the strongest aspects of Enhancement DPS via the AoE funnelling tools, just make sure that when doing so you are fully aware of the various deadly mechanics (Hydra Shot & Crashing Wave in particular) and don't over-extend; and be willing to expend some Maelstrom on healing to stay stable if hit by an excess of DoT mechanics in the fight. This encounter has as much of a focus on damage as it does on survival, and you should treat it with respect because of that.
Talent/Gearing Choices:
Boss damage is most important, but frequent periods of heavy Cleave.
Take
Wind Rush Totem
, as it is invaluable for dodging the waves spawned by her
Call Vellius
cast.
Due to the high amount of constant Cleave and high boss movement,
Fury of Air
works extremely well here.
Smoldering Heart
is extremely useful here due to how hectic Melee can be, and frequent periods of being forced out of range.
Emalon's Charged Core
works great as a complimentary legendary due to the frequent spawns of additional targets to activate it.
Convergence of Fates
is also very strong for additional periods of burst AoE, causing
Feral Spirit
up fairly well with every 2-3
Burden of Pain
casts when equipped.
In-fight Tips:
Use
Wind Rush Totem
/
Spirit Walk
as often as possible to safely dodge waves in Phase 2 and 3.
Use
Astral Shift
during
Hydra Shot
soaks you feel are risky, or if timings are lining up awkwardly.
Keep
Crash Lightning
up as much as possible in the fight to funnel damage into the boss, damage to her is most important.
Interrupt Murloc
Water Blast
/Abyss Stalker
Dark Depths
casts with
Wind Shear
as much as possible to reduce healing your low interrupt cooldown.
Try to save high stacks of
Crashing Lightning
from your T20 4-pc for each new wave of Abyss Stalkers after the
Burden of Pain
cast.
Mythic Specific:
Ascendance
is excellent in Mythic for staying safe at range when your
Delicious Bufferfish
is up to frontload high burst during the effect without risk of getting hit by stray damaging mechanics and losing it.
Sephuz's Secret
is a great alternative legendary due to constant interrupts/CC opportunities available from the Abyss Stalkers and Murlocs throughout the fight.
Try to save cooldowns for your assigned
Delicious Bufferfish
timings in your group and dump them with as many stacks as possible to make the most use out of the damage increase effect.
Depending on the realm you are placed in,
The Desolate Host
can operate differently; however Enhancement performs best in the Spirit Realm so I'll be making tips here based on the assumption you are placed here, as things aren't easy to optimise past the base level in the Corporeal Realm. Make sure you are efficiently using your AoE tools when there, and interrupting any excess casts (past the Screams needed to shatter Armor upstairs) to make the downstairs as stable as possible. Focus Residues when they spawn but move away before they detonate, and cleave down adds whilst focusing the Soul Queen, using your defensive tools and self healing if ever the realm becomes unstable to help out healers when the realm becomes unstable.
Talent/Gearing Choices:
Cleave for a majority of the fight with occasional periods of AoE.
Take
Capacitor Totem
to help lock down Soul Residue at the pull and when they spawn in the Spirit Realm.
Emalon's Charged Core
a good choice due to numerous periods of 3 target AoE both up and downstairs. Note the faster these die in your raid, the worse this becomes.
Convergence of Fates
is great to sync up Wolves cooldown with add spawns downstairs.
In-fight Tips:
Use
Spirit Walk
to carry the
Shattering Scream
to the Bonewarden spot quickly if needed, or if you have
Soulbind
to get to the stack point as fast as possible.
Use
Astral Shift
if targetted by a
Shattering Scream
during
Wailing Souls
, and during either
Sundering Doom
or
Doomed Sundering
depending on the realm you are soaking in.
Keep
Crash Lightning
up as aggressively as possible throughout the fight, refreshing the buff as adds are about to die.
Try to hold high stacks of
Crashing Lightning
from your T20 4-pc if adds are going to spawn within the next 10-15~ seconds so you can deal a quick chunk of burst AoE when they are stacked together.
Mythic Specific:
Sephuz's Secret
is a solid alternative if you're in the spirit realm. Use the spare Priestess to trigger it on cooldown, using
Wind Shear
if it's tanked at range. Don't interrupt Screams if it needs to detonate though.
Maiden of Vigilance
has no real damage requirement, but has a very high mechanical focus with an extreme failure state that will wipe the raid if done incorrectly. Due to this, make sure to always pay more attention to your Infusion and the state of the group to minimise risk, and focus on your regular rotation rather than doing anything fancy so you don't trigger any instant wipes. If you're soaking orbs, put as much focus as you can onto those rather than caring too much about your damage; the check is quite low on this boss and the damage lost from soaking incorrectly and triggering
Unstable Soul
will be far higher than some misplaced globals. Other than this, try to manage your cooldowns around the completion of orb phases, as the damage buff at higher stacks is a massive increase.
Talent/Gearing Choices:
Entirely Single Target fight.
Taking
Wind Rush Totem
is excellent for moving the whole group to the other side to soak orbs after
Blowback
.
Alternatively
Feral Lunge
can also be useful however to get back to the boss instantly after being knocked up when your
Unstable Soul
expires.
For level 100,
can be more flexible than
Ascendance
due to it aligning with every Orb phase, whilst Ascendance desyncs; however both are very similar in power.
Smoldering Heart
has extremely strong high roll potential for the Orb phases due to the short window of flat damage increase.
Avoid
Uncertain Reminder
as the opener only lasts 40~ seconds, and the Orb burst phases usually only last 30-40 seconds, meaning the additional
Bloodlust
time is fairly weak compared to other options.
Sephuz's Secret
is powerful if you can guarantee you will get the interrupt on
Wrath of the Creators
.
Convergence of Fates
is weak due to downtime during Orb phases &
Blowback
roughly syncing with
Feral Spirit
every 2 minutes after the first cast.
In-fight Tips:
Use
Astral Shift
during
Wrath of the Creators
.
Use
Spirit Walk
/
Wind Rush Totem
to quickly get to the boss after
Blowback
.
Save
Feral Spirit
for the first
Blowback
and use with each Orb phase to sync the cooldown up.
Mythic Specific:
Use
Astral Shift
for
Unstable Soul
debuff ticks due to how lethal the debuff can be.
Try to soak additional orbs spawned by
Spontaneous Fragmentation
that match your infusion whenever possible to increase your damage throughout the fight.
The penultimate encounter,
Fallen Avatar
, presents a very high DPS requirement fight alongside some very intensive group damage mechanics that require high awareness and precise movement. Whilst our survivability and ability to deal with a lot of the mechanics aren't stellar, in lower difficulties most of these can simply be avoided rather than the need to soak. Enhancement brings an incredibly powerful damage package on this boss, with a lot of different tools to suit all aspects of the fight, being able to capitalise on Crash Lightning cleave effects, burst damage for the Maiden shields, and relatively high mobility for situations that require it in both Phases allowing for high uptime; which counter-acts the fragility to some extent. Just make sure to not take any undue risks with the mechanics, as they are all extremely dangerous if you don't respect them, and make liberal use of movement tools to stick to the boss in between them.
Talent/Gearing Choices:
Predominantly Single Target fight with intermittent cleave depending on how much Maiden damage you need.
Whilst
Wind Rush Totem
can be useful in fringe situations, but
Feral Lunge
is generally more useful throughout the fight.
Taking
Ascendance
can be extremely powerful due to how busy melee can be, alongside other mechanics that can force you out of range.
Smoldering Heart
is very powerful for this same reason.
In-fight Tips:
Use the Maiden to keep
Crash Lightning
up for Phase 1, but try to minimise unnecessary splash triggers on her if there is too much damage on her and it becomes an issue.
Use
Spirit Walk
during
Rupture Realities
in either Phase or to switch quickly to the Maiden during
Cleansing Protocol
if you are out of position.
Use
Feral Lunge
to get back to the boss after a
Crash Lightning
cast, or to re-engage the Avatar after soaking a
Dark Mark
.
Use
Astral Shift
when soaking
Touch of Sargeras
or when soaking a
Dark Mark
.
Try to stand max melee range and strafe in a small area during
Unbound Chaos
depending on how busy your melee area is.
Try to save your last
Ascendance
use in Phase 2 for a period when out of range (such as during a
Rupture Realities
cast), to maximise its value.
The final boss in the Tomb of Sargeras is
Kil'Jaeden
, which contains a number of similar mechanics to those you have faced in previous bosses merged together to form an highly movement intensive fight, with a lot of survivability required to comfortably make it through. Here you need to take special care of your positioning so you can adequately soak
Armageddon Rain
casts, help soak
Focused Dreadflame
with your group, and lastly avoid standing in front of the boss to avoid getting hit by
Felclaws
. All of these mechanics will take a chunk out of your health, so liberal self healing is very much encouraged here. The more you can minimise your movement in this phase when helping with mechanics, the more your uptime will be rewarded in boss DPS and contribution to success.
Talent/Gearing Choices:
Predominantly Single Target fight with small periods of burst AoE required for
Shadow Reflection: Erupting
spawns.
Take
Feral Lunge
for safety during
Rupturing Singularity
, as a back up plan to stay on the platform.
Alternatively
Wind Rush Totem
has some uses during the fight to adjust around the
Rupturing Singularity
casts, and to help find Illidan quickly in the
Deceiver's Veil
intermission.
Smoldering Heart
is invaluable due to large amounts of potential out of range time.
Second legendary is flexible depending on your raid groups needs, and many options are useful for increasing damage in different parts of the fight as necessary.
In-fight Tips:
Use
Feral Lunge
to get back on Kil'jaeden if you think you're going to be knocked off the platform by
Rupturing Singularity
or
Demonic Obelisk
.
Try to hold high stacks of
Crashing Lightning
from your T20 4-pc if
Shadow Reflection: Erupting
are going to spawn within the next 10-15~ seconds so you can deal a quick chunk of burst AoE when they spawn.
In the same vein, try to hold your
Feral Spirit
for the
Shadow Reflection: Erupting
in Phase 1 (in Heroic), and the first in Phase 2. It will not be ready for the second however, so don't worry.
Make use of the additional range from
Ascendance
in Phase 3 to more comfortably dodge
Demonic Obelisk
.
Save
Spirit Walk
to quickly get to far out spawns of
Armageddon Rain
to soak them if necessary. Otherwise make use of it to quickly find Illidan in the
Deceiver's Veil
intermission, or safely re-adjust in Phase 3.
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Tags:
PvE
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