I'm actually pretty content with the holy pala nerf. As long as they keep Divine Plea regenerating more over less time, 10% mana cost increase is fine with me. Holy palas have a crapton of regen these days, and no matter how people QQ, I still tend to top healing meters in most Cata encounters. Though it still beats me why Crusader Aura should not get affected by Aura Mastery.Everything else - meh, okay.
This post was from a user who has deleted their account.
I just started healing normal CATA dungeons as a Holy Paladin and I'm not too sure the nerfs are warranted. I'm having a f-n tough time trying to get everyone topped off during boss encounters. Of course it's probably gear issues and people standing in fire but still, I'm not liking my 1.5 sec "fast" spam heal and even then I gotta watch my mana usage. I have to use every trick in my book to insure we don't wipe.But as I said it's probably just gear issues and it'll just get easier later on... at least I hope so.
On the point of Justice Points. Anyone know why there aren't any 346 Trinkets you can buy with JPs? That's a gap that extra JPs could fill. There were 264 Trinkets you could buy in WOLK, so why the cut off?Cheers.
I just wonder if the added points isn't as much about "catering to casuals"...Queue times have been insane to look at...on 3 different characters I regularly play...Hunter - DPS - ~37 minutes per heroic/regularDruid - Resto - ~3 minutes per heroic/regularDK - Tank - ~instant per heroic/regularNow this isn't about feeling sorry for the dps, but when healers and tanks can finish 2 dungeons for every 1 that a dps does, it gets to be a very slow grind for a dps to gear up. So much to the point of not even enjoying playing my hunter...But on the flip side, tank and healers will SERIOUSLY be able to gear up quickly now...yikes...